Amaranthine Wanderer (3.5e Alternate Class Feature)

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Author: Rith (talk)
Date Created: November 5, 2009
Status: Completed
Editing: Clarity edits only please
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Amaranthine Wanderer[edit]

The temporal powers that manifest within an 'amaranthine wanderer' time walker are vastly different from that of a normal time walker, and allows them to focus more directly upon the raw manipulation of time and it's nuances. A 'amaranthine wanderer' time walker's powers allow them to summon illusions from other times and places to the world, and to make entities slow down to a ridiculous degree as they speed themselves up.

Class: Time Walker

Level: 1-20

Replaces: The amaranthine wanderer version of the time walker class does not gain the walk the aeons class feature at first level, or any fast healing because of the class. Additionally, the time walker does not gain the dichotomy class feature at level nineteen.

Benefit: The amaranthine wanderer version of the time walker class casts arcane spells which are drawn from the list given below. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).

To cast a spell, an amaranthine wanderer must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an amaranthine wanderer’s spell is 10 + the spell level + the amaranthine wanderer’s Wisdom modifier.

Like other spellcasters, an amaranthine wanderer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Amaranthine Wanderer Spells per day. In addition, he receives bonus spells per day if he has a high Wisdom score.

An amaranthine wanderer automatically knows all spells on the following list, and can cast any one of them, assuming he has not yet used up his spells per day for that spell level:

1—expeditious retreat, hypnotism, jump, silent image, sleep, ventriloquism

2—blur, enlarge person, feather fall, invisibility, minor image, see invisibility

3—bear's endurance, bull's strength, cat's grace, deep slumber, displacement, slow

4—blink, dimension door, hallucinatory terrain, haste, major image, rainbow pattern

5—greater invisibility, mirage arcana, permanency, persistent image, symbol of sleep, teleport

6—contingency, eyebite, mislead, permanent image, shadow walk, true seeing

7—ethereal jaunt, greater teleport, limited wish, mind blank, prismatic spray, simulacrum

Unlike a wizard or a cleric, an amaranthine wanderer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

Table: Amaranthine Wanderer Spells per day
Level Spells Per Day
1st 2nd 3rd 4th 5th 6th 7th
1st 2
2nd 3
3rd 4
4th 4 2
5th 4 3
6th 4 4
7th 4 4 2
8th 4 4 3
9th 4 4 4
10th 4 4 4 2
11th 4 4 4 3
12th 4 4 4 4
13th 4 4 4 4 3
14th 4 4 4 4 3
15th 4 4 4 4 4
16th 4 4 4 4 4 2
17th 4 4 4 4 4 3
18th 4 4 4 4 4 4
19th 4 4 4 4 4 4 2
20th 4 4 4 4 4 4 3



Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Article BalanceHigh +
AuthorRith +
ClassTime Walker (3.5e Class) +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryThe temporal powers that manifest within an 'amaranthine wanderer' time walker are vastly different from that of a normal time walker, and allows them to focus more directly upon the raw manipulation of time and it's nuances. +
TitleAmaranthine Wanderer +