Arbalest (3.5e Equipment)
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Arbalest
Martial Two-Handed Projectile
| Cost: | 150 gp |
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| Damage (Small): | 1d8 |
| Damage (Medium)1: | 1d10 |
| Critical: | 19-20/x2 |
| Range Increment: | 130' |
| Weight2: | 12 lbs |
| Type3: | Piercing |
| HP4: | 10 |
| Hardness: | 8 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A more advanced version of the heavy crossbow using a more advanced pulley system and steel prod. An arbalest has high-tension in its limbs, but the greater draw strength requires additional pull. Unlike a normal crossbow an arbalest has a Strength rating, like a composite bow. Unlike a composite bow, a character does not take a penalty to attack roll when shooting an arbalest with a higher strength rating than her own strength modifier. Each point of Strength bonus granted by the crossbow adds 100 gp to its cost. Unlike a crossbow or heavy crossbow, an arbalest must be fired two-handed.
An arbalest is loaded as a full-round action, or as a move action with the Rapid Reload feat. If a character has a strength modifier lower than the arbalest’s strength rating, then she must use a special pulley to load the crossbow which requires 1 minute of work.
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