Arbok (3.5e Monster)

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Adopter: Quantumboost (talk)
Original Author: FrankTrollman (talk)
Date Created: 3/7/2010
Status: Complete
Editing: Spelling and Grammar only
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024Arbok.png
Arbok from FireRed/LeafGreen.
Arbok
Size/Type: Large Magical Beast (Pokémon)
Hit Dice: 11d10+22 (82 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 20 ft., climb 20 ft.
Armor Class: 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15
Base Attack/Grapple: +11/+22
Attack: Bite +17 melee (1d8+10)
Full Attack: Bite +17 melee (1d8+10)
Space/Reach: 10 ft./10 ft
Special Attacks: Constrict, frightful presence, improved grab, poison
Special Qualities: Damage Reduction 10/magic, Scent, Poison Pokémon Traits
Saves: Fort +11, Ref +12, Will +8
Abilities: Str 25, Dex 17, Con 14, Int 11, Wis 14, Cha 10
Skills: Balance +11, Climb +17, Forgery +7, Hide +11, Listen +11, Survival +11
Feats: Choke Hold, Stunning Fist, Weapon Focus (Grapple), Improved Initiative
Environment: Any Wilderness
Organization: Solitary or Pair.
Challenge Rating: 7
Treasure: Standard.
Alignment: Often Neutral Evil
Advancement: 12-15 HD (Large), 16-19 HD (Huge)
Level Adjustment:


This purple cobra-like serpent raises up, a distinctive pattern imprinted under its "hood". It sways and glares at you, even more unsettling than its appearance would warrant.

The evolved form of Ekans, Arbok is a fearsome serpent with a dangerous blend of brute strength and powerful venom.

Combat[edit]

Frightful Presence (Su): An Arbok unsettles foes with its mere presence. The ability takes effect automatically whenever the Arbok attacks, charges, or constricts a victim. Creatures within 60 feet are subject to this effect if they have less HD than the Arbok. A potentially affected creature that succeeds on a Will save (DC 10 + ½ HD + Charisma modifier) is immune to the frightful presence for one day. On a failure, the creature is frightened for 4d6 rounds.

Improved Grab (Ex): To use this ability, an Arbok must hit with its bite attack. If it maintains a hold for an entire round, it may constrict.

Constrict (Ex): Every round an Arbok maintains its hold, it inflicts an amount of damage equal to its normal bite damage as bludgeoning damage – which may be inflicted as regular or subdual damage at its option.

Poison (Ex): Bite (DC 12 + ½ HD + Con Modifier), initial and secondary damage 1d6 strength.

Skills: Arboks receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 bonus to Balance checks. They can use Strength or Dexterity for Climb checks, whichever is better.


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Facts about "Arbok (3.5e Monster)"
AdopterQuantumboost +
AlignmentOften Neutral Evil +
AuthorFrankTrollman +
Challenge Rating7 +
EnvironmentAny Wilderness +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeLarge +
SubtypePokémon +
SummaryThe evolved form of Ekans, Arbok is a fearsome serpent with a dangerous blend of brute strength and powerful venom. +
TitleArbok +
TypeMagical Beast +