Architecture (3.5e Cleric Domain)
From D&D Homebrew Wiki
| |||||||||
| |||||||||
|
Rate this article Discuss this article | |||||||||
Architecture Domain[edit]
Those with this domain wish to help in the building and augmentation of nature into the civilized world.
Granted Powers[edit]
Turn or destroy animals as a good cleric turns undead. Rebuke, command, or bolster constructs as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Architecture Domain Spells[edit]
- Identify
- Knock
- Tongues
- Secure Shelter
- Fabricate
- Wall of Iron
- Mage’s Magnificent Mansion
- Maze
- Imprisonment
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Domains
| Eiji-kunv |
|---|

