Armored Cart (3.5e Equipment)
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Somewhere between a horse and carriage and a tank lies the armored cart. For transport in dangerous areas. The armored cart still needs a motive force, but most choose to use magical methods like animation or a steam engine to move so not to have a weak point in their horses.
Armored carts are larger than normal carts, with a minimum of six wheels and metal locked doors.
It takes the base cost of a cart (100g), two very sturdy and lockable iron doors (1000g total), and armor plating. Iron armor plates cost another 6000 gp, raising the cart's AC by +12 (a negligible benefit, for a total of -2 size, -5 dex, +12 armor, or AC 15) and the greater benefit of 10 hardness. Other materials added to it treat it as if it were heavy armor, and the cart may be enhanced as masterwork heavy armor. Armored carts are twice as heavy and need twice as many horses to pull (typically four). They are easily huge size, and may have difficulty in tight quarters.
Most armored carts forgo traditional windows in favor of windows with either armored shutters than can be closed, or murderholes that provide cover but cause a -6 penalty on Spot checks to see through them.
Craft DC 25 Metalsmithing; Price 7,100 gp.