Armorforged Body (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 8-17-13
Status: Complete
Editing: Clarity edits only please
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Armorforged Body [Warforged] Your body is built for customization. Instead of being permenantly born with composite, adamantine, mithral, or another type of armor as your skin your body is covered in hardpoints to link on custom armor to your body.Prerequisites: WarforgedBenefit: You can change your warforged body armor from whatever you currently have to an armor other creatures usually use. You must pay for the armor as normal and spend 8 hours customizing it to your form. Afterwards it becomes part of your body and you gain the traits of the armor on your warforged body including AC, maximum dexterity, armor check penalty, and arcane spell failure. The weight of the armor is not counted against you (other than adding to your own weight).

You may take 8 hours to replace it with a new kind of armor, or augmented and enhance it later as if a normal suit. On your body, the armor cannot be sundered and is considered automatically masterwork.

You may enhance your armor (but no other armors) as if you had the Craft Magic Arms and Armor feat, using your character level as your caster level. Example: ME-404 ditches her base composite armor for a set of mithral full plate. She pays the cost of mithral full plate, gaining AC 8, Max Dex 3, ACP -3, and ASF 25% and counting as medium armor. She doesn't count the weight of the full plate to her carry capacity, it just increases her own personal body weight.



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Eiji-kun's Homebrew (5204 Articles)
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Article BalanceLow +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteWarforged +
RatingUndiscussed +
SummaryTake any armor and bind it to your warforged body, and get some bonuses to enhancing it. +
TitleArmorforged Body +
TypeWarforged +