Aspect of the Assassin Bug (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: Homebrewed Wizard (talk)
Date Created: October 20, 2017
Status: Complete
Editing: Clarity edits only please
Scale.png Article is not balanced per wiki guidelines
Rate this article
Discuss this article

Aspect of the Assassin Bug [Hivemaster] Prerequisites: Aspect of the Vermin class featureBenefit: You gain benefits based on your hivemaster level.

3: Each level gained in this feat, you may pick a certain prey ( Aberrations, Beasts, Celestials, constructs, dragons, elementals, fey, Fiends, Giants, Monstrosities, oozes, Plants, or Undead. Alternatively, you can select one race of humanoid such as Gnolls and orcs as favored enemies. up to a maximum of 4 types of prey) you are made to hunt them. Just like actual assassin bugs, each specific variation is mostly made to kill one type of prey. While fighting this prey, any natural weapon attacks on the prey deal an extra 1dx where x is the damage of the natural weapon if they are below their hit point maximum. If they are below half health, increase to 2dx.

7: Assassin bugs are known for their horrific way of hunting and killing their prey, natural born killer with cunning, ruthlessness, and power. You get a +5 to hide checks and can camouflage simply, and attacks with advantage from hiding deal 1.5x their normal damage. Gain the horn gore natural weapon.

11: Assassin bugs have ruthless ways of killing their enemies and asserting their power, your horn gore natural weapon now injects super saliva like that of the assassin bug that has the ability to melt your opponents insides, and then suck it out. If the enemy cannot succeed a Fort check with a DC of 5 + your con modifier they take 3d12 acid damage, if this damage should kill the enemy, you can use a free action to feast on them and regain 1/3 the damage dealt. Full damage dealt is returned if it is one of your desired prey.

15: Assassin bugs are absolutely demented, but intelligent creatures. They use their dead prey's carcasses as armor. If you kill an enemy with the aforementioned acid damage, you can take their body and attached reasonable amounts of flesh, scale, chitin, and add a temporary +1 to your AC for each carcass, you lose a stack of the armor every time you are hit, if you have 5 or carcasses you are considered undead for convenient purposes

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceNone Assigned +
AuthorHomebrewed Wizard +
Identifier3.5e Feat +
PrerequisiteAspect of the Vermin class feature +
RatingUndiscussed +
SummaryTake on the aspects of one of the most demented bugs on the planet +
TitleAspect of the Assassin Bug +
TypeHivemaster +