Attack on the Run (3.5e Feat)
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Attack on the Run [Fighter] Prerequisites: BAB +3Benefit: Choose melee attacks or ranged attacks. When making your chosen kind of attack, you may move before and after you attack, provided that the distance moved does not exceed your normal movement. Thus, you could begin a move action, take an attack in the middle using a standard action, and then finish moving on the same move action.
Once your BAB reaches +6, you may make multiple attacks as part of a full attack and move before, in-between, or after these attacks (or any combination thereof) provided that you do not move more than your normal movement. Additionally, you must move at least 5ft between each attack made this way. Replaces: Attack on the Run may be used to meet a prerequisite in place of the following feats: Ride-By Attack, Shot on the Run, Spring Attack.Special: You may select this feat twice - once for melee attacks, and once for ranged attacks.
This feat counts as Ride-By Attack, Shot on the Run, Spring Attack and any similar feat for prerequisite purposes. You cannot take this feat and any feats it counts as on the same character.
This feat assumes that better full attacks are being used.
|Article Balance||High +|
|Feat Replaces||Ride-By Attack +, Shot on the Run + and Spring Attack +|
|Identifier||3.5e Feat +|
|Prerequisite||BAB +3 +|
|Summary||A better, easier to take version of the PHB move-and-attack feats. +|
|Title||Attack on the Run +|