Augmented Alchemy-CE (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 8-31-11
Status: Complete
Editing: Clarity edits only please
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This is for Complete Epic. You may be looking for the original epic feat SRD:Augmented Alchemy.


Augmented Alchemy [Item Creation] You know how to make yoru alchemical creations stronger, faster, better. Who needs fireball when you have napalm?Prerequisites: Craft Alchemy 4 or Craft Poison 4, Int 13Benefit: Whenever creating an alchemical item or substance, you can choose to make it more powerful than normal by adding +10 to the DC required to create it and multiplying its price by 3. If the item or substance deals damage, double the damage dealt. If the item or substance doesn’t deal damage, double the duration of its effect. If the item or substance doesn’t deal damage and doesn’t have a specific listed duration (or has an instantaneous duration), double all dimensions of its area. If the item or substance doesn’t fit any of these categories, then it cannot be affected by this feat. See the Craft (alchemy) skill description.

Augmented Alchemy Examples
Item Effect of Augmenting DC Price
Acid Direct hit 2d6, splash 2 25 30 gp
Alchemist's Fire Direct hit 2d6, splash 2 30 60 gp
Antitoxin Duration 2 hours 35 150 gp
Smokestick Smoke fills a 20-foot cube 30 60 gp
Sunrod Glows for 12 hours 35 6 gp
Tanglefoot Bag Becomes brittle and fragile after 20 minutes 35 150 gp
Tindertwig No effect 20 1 gp
Acid (higher DC) Direct hit 3d6, splash 3 35 90 gp




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Eiji-kun's Homebrew (5204 Articles)
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Article BalanceLow +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteCraft Alchemy 4 or Craft Poison 4 + and Int 13 +
RatingUnrated +
SummaryImprove on your base alchemical and poison-making skills. +
TitleAugmented Alchemy-CE +
TypeItem Creation +