Baleform Burst (3.5e Spell)

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Author: Ganteka Future (talk)
Date Created: 10 December 2013
Status: Tentative Completion
Editing: Clarity edits only please
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Baleform Burst
Transmutation [Animal]
Level: Cleric 5, Druid 5, Sorcerer/Wizard 5
Components: V, S, DF
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets or Area: Creatures within a 20 ft.-radius spread
Duration: 1 min./level; see text
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes

"You're all pigs!" She yelled with a sneer and a wave of her hands. On the ground below her, the soldiers doubled over onto all fours, squealing.

The caster targets a square or creature within close range to serve as the center of the 20 ft.-radius spread of the spell. Creature's caught within the area must make (or voluntarily fail) a Fortitude save or be suddenly transformed into an animal of the caster's choice. On a successful save, the target is instead sickened for 1 round.

The spell fails on a creature if the chosen animal has more HD than the target or is of a greater size category, instead sickening it for 1 round. On a failed save under appropriate conditions, the target creature chooses whether its worn and carried gear (up to its maximum load) melds into its new form or falls unattended in its space. If a target creature cannot make a decision (such as by virtue of its Intelligence being 2 or lower) or otherwise unable to drop certain gear (such as by a curse), the gear melds into the creature's baleform.

Creature's transmuted by this spell are allowed a new save each round as a standard action at a cumulative +1 bonus for each attempt until success. Regardless of how long a creature remained transmuted, it becomes sickened for 1 round after the baleform ends.

A creature transformed into a baleform animal retains its original hit points, memories, goals, ability to understand its known languages and is still treated as a creature of its previous HD for effects based on HD. However, it replaces all other abilities (even learned abilities such as class features and the ability to speak) with those of an ordinary member of the animal's kind.

This spell is a polymorph effect. Certain creatures (such as those without solid bodies) are immune to polymorph effects. Shapechangers may revert to their natural forms as standard actions, though they are still subject to the 1 round of sickness afterwards.

Divine Focus: An alchemically-inverted silver holy symbol worth at least 25 gp.

Animal Intelligence

Typically, when reduced to less than 3 Intelligence, a character is taken away from a player and given to the DM to control until such time as the condition is alleviated. However, as this spell allows characters to maintain their memory and motivations, it is advisable that players are allowed to continue to play their characters when affected by this spell. DMs should simply remind them that while they maintain the same attitudes as previously, their character's mental capacity is severely diminished.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
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Article BalanceHigh +
AuthorGanteka Future +
ComponentV +, S + and DF +
DescriptorAnimal +
Identifier3.5e Spell +
LevelCleric 5 +, Druid 5 + and Sorcerer/Wizard 5 +
RangeOther +
RatingUndiscussed +
SchoolTransmutation +
SummaryThis spell transforms several nearby targets into an animal of the caster's choosing for a short time. +
TitleBaleform Burst +