Baleful Polymorph, Alternative (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: Leziad (talk)
Date Created: 16th November 2018
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rate this article
Discuss this article

This is meant as a homebrew replacement for the baleful polymorph spell.

Baleful Polymorph
Transmutation [Curse]
Level: Druid 5, Sorcerer/Wizard 5
Components: V, S
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Permanent
Saving Throw: Fortitude Half, Will Partial (See text)
Spell Resistance: Yes

It was but with a twitch of the finger, that the witch turned the knight into a badger.

Upon completing this spell, the caster fires a small purple ray from her finger, the creature struck by the ray has it body contort and morph under it magic. A creature struck by the ray takes 1d6 damage per caster level (maximum of 15d6) and become staggered for 1 round. A a successful Fortitude save reduce the damage by half and negates the staggering effect.

A creature reduced to 0 or lower by this spell does not died, it instead transform into a small or smaller animal (or vermin) of no more than 1 HD (such as a dog, lizard, monkey, or toad) or into a tiny animated object, the form taken is chosen when the spell is cast. The subject takes on all the statistics and special abilities of an average member of the new form in place of its own, it however retains its own mind (alignment, mental ability scores, will save, languages and such) but otherwise loses all of its abilities. All of the affected creature's equipment falls at its feet as it transforms.

A break enchantment or remove curse spell immediately ends the effect and returns the creature to its true form, otherwise the effect may be dispelled as normal. The creature return to it original form with a number of hit point equal to it hit dice. If the affected creature is slain or broken (in the case of an object) while transformed it does not revert to its original form. After 24 consecutive hours in this form, the affected creature must make a Will save or become a regular animal or object of its kind. The curse may still be removed allowing them to return to their former self.

Incorporeal or gaseous creatures are immune to baleful polymorph, and a creature with the shapechanger subtype (such as a lycanthrope or a doppelganger) can revert to its natural form as a standard action (which ends the spell’s effect).

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4113 Articles)
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
DescriptorCurse +
Identifier3.5e Spell +
LevelDruid 5 + and Sorcerer/Wizard 5 +
RangeClose +
RatingUnrated +
SchoolTransmutation +
SummaryA variant of the Baleful Polymorph spell. +
TitleBaleful Polymorph, Alternative +