Baneful Smite (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
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Baneful Smite
Champion's Might (Strike)
Level: 1
Prerequisite: Smite class feature
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 1 round/level
Saving Throw: Will negates
By calling the name of the dark gods, you unleash a potent strike that fills your enemies with fear and doubt.

As part of initiating this maneuver, you must execute a smite. If the attack hits, your foe must make a Will save with a DC equal to 11 + your Strength or Charisma modifier (whichever is higher) or take a -1 penalty on attack rolls and saving throws against fear effects, as if under the effect of a bane spell, in addition to the normal effects of a smite.

A baneful smite dispels the bless spell if your foe has it. This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesChampion's Might

Article BalanceModerate +
AuthorT.G. Oskar +
DisciplineChampion's Might +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryCreature affected by smite must succeed on Will save or take -1 penalty on attack rolls and saving throws against fear +
TitleBaneful Smite +
TypeStrike +