Barbarian In The Dungeon (3.5e Class)
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This is a remade version of the barbarian base class. It's a class part of the In The Dungeon series. The barbarian gains new defenses that go along with its incredible feats of strength. 20 1 Good Good Poor Poor
All of the following are class features of the barbarian.
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement (Ex): A barbarian's land speed is faster than the norm for its race by +10 feet (3 meters). This benefit applies only when it is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn.
Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages it is able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy it already had.
Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but it takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian's hit points by 2 points per level, but these hit points go away at the end of the rage when its Constitution score drops back to normal (these extra hit points are not lost first the way temporary hit points are).
While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can it cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. It can use any feat it has except Combat Expertise, item creation feats, and metamagic feats.
A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A barbarian may prematurely end its rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless it is a 17th-level barbarian, at which point this limitation no longer applies; see below).
A barbarian can fly into a rage only once per encounter. At 1st level it can use his rage ability once per day. At 4th level and every four levels thereafter, it can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during its action, not in response to someone else's action.
A barbarian raging has always the Edge against intimidated opponents or opponents under the effects of fear, regardless of their attack bonus.
Uncanny Dodge (Ex): At 2nd level, a barbarian retains its Dexterity bonus to AC (if any) even if it is caught flat-footed or struck by an invisible attacker. However, it still loses its Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, it automatically gains improved uncanny dodge (see below) instead.
Wild Prowess: At 2nd level a barbarian gain a bonus feat for which it meets the prerequisites, chosen from the Fighter list or any feat that has the rage feature or barbarian class as a prerequisite (such as Fury feats). It gains another bonus feat from one of these lists at level 6th, 10th, 14th and 18th.
Savage Nature (Ex): At the 3rd level, a barbarian gains a +3 bonus on Intimidate checks and imposes a -2 to Bluff, Diplomacy and Intimidate checks made against it. This values increase, or decrease, by one every subsequent three barbarian's levels.
Whenever the barbarian rages this bonuses increase, or decrease, by one.
Hazard Sense (Ex): Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps or natural hazards and a +1 dodge bonus to AC against attacks made by traps or natural hazards. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Hazard sense (or Trap Sense) bonuses gained from multiple classes stack.
Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking it, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Damage Reduction (Ex): At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time it is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Furious Resistance (Ex): At level 10th, a barbarian may choose, when it enters its rage, to gain spell resistance 15 + its Constitution modifier, for the duration of the rage. This spell resistance increases to barbarian level + Constitution modifier at level 18th.
Greater Rage (Ex): At 11th level, a barbarian's bonuses to Strength and Constitution during its rage each increase to +6, and its morale bonus on Will saves increases to +3. The penalty to AC remains at –2.
Indomitable Will (Ex): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves it also receives during its rage.
Tireless Rage (Ex): At 17th level and higher, a barbarian no longer becomes fatigued at the end of its rage.
Mighty Rage (Ex): At 20th level, a barbarian's bonuses to Strength and Constitution during its rage each increase to +8, and its morale bonus on Will saves increases to +4. The penalty to AC remains at –2.
- Drakon-A barbarian whose draconic blood bestows exceptional abilities.
- Spirit Rager-A spiritual barbarian, tapping into ethereal forces to gain its powers.
|the bluez in the dungeonv|
|Article Balance||High +|
|Author||the bluez in the dungeon +|
|Base Attack Bonus Progression||Good +|
|Class Ability Progression||Full +|
|Fortitude Save Progression||Good +|
|Identifier||3.5e Class +|
|Minimum Level||1 +|
|Reflex Save Progression||Poor +|
|Skill||Balance +, Climb +, Craft +, Handle Animal +, Heal +, Intimidate +, Jump +, Knowledge +, Listen +, Ride +, Survival + and Swim +|
|Summary||This is a remade version of the barbarian base class. It's a class part of the In The Dungeon series. The barbarian gains new defenses that go along with its incredible feats of strength. +|
|Title||Barbarian In The Dungeon +|
|Will Save Progression||Poor +|