Beholder Eyestalk (3.5e Equipment)
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Harvested from beholders, this graft doesn't replace anything but instead adds the beholder's eyestalks to the head of the creature. These eyestalks have vision, but aren't quite as powerful as a beholder's eyestalks. On the other hand, they are fairly cheap, and provide useful vision bonuses.
Technically this is not one graft, but ten different grafts. You do not need to take all ten different eyestalks, but you are limited to a maximum of 10 eyestalks per head. All eyestalks have a range of 150 ft, a caster level of your character level, and the saving throws are DC 10 + 1/2 HD + Charisma modifier. Each eye grants a stacking +1 bonus to Spot checks. Each takes a standard action to activate.
Charm Monster: 2/day. 11,400 gp.
Charm Person: 3/day. 3,600 gp.
Disintegrate: 1/day. 17,000 gp.
Fear: 2/day. 11,400 gp.
Finger of Death: 1/day. 27,000 gp.
Flesh to Stone: 1/day. 13,500 gp.
Inflict Moderate Wounds: 3/day. 6,000 gp.
Sleep: 3/day. As the spell, but single target and no HD limit. 4,200 gp.
Slow: 2/day. As the spell, but single target. 6,000 gp.
Telekinesis: 1/day. 7,400 gp.
Once you have obtained four eyes, you gain a Beholder's All-Around Vision, preventing you from being flanked. Once you have obtained eight eyes, you may activate them as a move action. Once you obtain all ten eyes, you also gain antimagic field in a 150 ft cone up to 1 round per character level each day. The time need not be contiguous.
Graft Flesh (Any), any 4th level or higher ray spell; Price Varies, 107,500 total.