Bighorn Sheep (3.5e Monster)
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|Size/Type:||Medium Magical Beast|
|Hit Dice:||3d10+9 (25 hp)|
|Speed:||30 ft. ( 6 squares)|
|Armor Class:||15 (+1 Dex, +4 Natural), touch 11, flat-footed 14|
|Attack:||Butt +5 melee (1d8+2)|
|Full Attack:||Butt +5 melee (1d8+2)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Powerful Charge|
|Special Qualities:||Low Light Vision, Darkvision 60’|
|Saves:||Fort +6, Ref +4, Will +1|
|Abilities:||Str 15, Dex 12, Con 17, Int 2, Wis 11, Cha 4|
|Skills:||Listen +3, Spot +3|
|Feats:||Power Attack, Improved Bull Rush, Improved OverrunB, Reckless ChargeB|
|Environment:||Temperate Plains, Hills, or Mountains|
|Organization:||Solitary or Flock (5-500)|
|Advancement:||4-5 HD (Medium)|
"Jed?? Can you hear me Jed?? Speak to me!"
"I knew jumpin' that sheep was a bad idea..."
These appear to be mule sized sheep with oversized horns, and armor reinforced necks and foreheads. They are infamously temperamental, and territorial to a fault. Their origin is unknown, but the local Druids always seem to need to be somewhere else when the subject is brought up. Many attempts have been made to domesticate them and all have failed. The locals would love access to the wool as they believe they can make a wonderful lightweight armor from it. Despite offers of a shiny new silver piece for anyone willing to help domesticate some, the local Rangers have expressed no interest...
Bighorn Sheep generally charge into the fray, then repeatedly slam their forehead into opponents until they flee or stop moving. The rams will fight to the death while the rest of the flock escapes.
Powerful Charge(Ex): When charging the Bighorn Sheep's Butt attack does 2d8+4, and it can make a Bull Rush attack as a Free Action without provoking an Attack of Opportunity.