Blood Rallying Ring (3.5e Equipment)
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Blood Rallying Ring
|Aura:||Moderate necromancy (DC 18)|
This rugged band wrought from blacksteel and inlaid with a blood-red ruby grants its wearer the ability to trade blood for blood.
When worn, you restore lost hit points equal to a quarter of the damage you deal in melee. However, this effect cannot heal you beyond the amount of hit points you had at the end of your previous turn.
When you successfully cause an enemy to bleed out, you automatically recover 10% of your total hit points over the amount the ring heals normally. This effect bypasses the above restriction and occurs a maximum of once per round.
The effects of the blood rallying ring only function when both the wearer and any target(s) struck belong to one of the following creature types: humanoids, animals, monstrous humanoids, magical beasts, giants, dragons and outsiders that are native to the material plane.