This rather nasty spell slowly but surely turns the target creature's blood into pure adrenaline. While the change takes a minute to complete, the target will die from adrenaline overdose once the blood is fully transfigured. A creature who fails its save against the spell will die after 10 rounds; however, each round, at the beginning of its turn, it receives a +1 bonus to strength, dexterity, and constitution. Furthermore, the creature becomes immune to [pain] effects, and it cannot be stunned or staggered for the duration of the spell and for one minute afterward (assuming it is cured in time; otherwise, it's dead).
The creature is prone to fits of hysteric laughter and other extreme emotions, taking a −4 penalty against [mind-affecting] effects for the spell duration and 1 minute afterward. A creature affected by blood to adrenaline can only be cured by a restoration spell or greater effect.
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Leziad's Homebrew (4421 Articles)