Blood to Adrenaline (3.5e Spell)

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Author: Leziad (talk)
Date Created: 26th January 2014
Status: Finished
Editing: Clarity edits only please
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Blood to Adrenaline
Necromancy / Transmutation
Level: Cleric 5, Sorcerer/Wizard 5
Components: V, S
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature with blood.
Duration: 1 Minute (10 rounds)
Saving Throw: Fort Negate
Spell Resistance: Yes

This rather nasty spell slowly but surely turns the target creature's blood into pure adrenaline. While the change takes a minute to complete, the target will die from adrenaline overdose once the blood is fully transfigured. A creature who fails its save against the spell will die after 10 rounds; however, each round, at the beginning of its turn, it receives a +1 bonus to strength, dexterity, and constitution. Furthermore, the creature becomes immune to [pain] effects, and it cannot be stunned or staggered for the duration of the spell and for one minute afterward (assuming it is cured in time; otherwise, it's dead).

The creature is prone to fits of hysteric laughter and other extreme emotions, taking a −4 penalty against [mind-affecting] effects for the spell duration and 1 minute afterward. A creature affected by blood to adrenaline can only be cured by a restoration spell or greater effect.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4421 Articles)
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelCleric 5 +, Sorcerer/Wizard 5 + and Viewtiful Monarch 5 +
RangeClose +
RatingUnrated +
SchoolNecromancy + and Transmutation +
SummaryTurn the blood of a creature into adrenaline. +
TitleBlood to Adrenaline +