Blue Mirror (3.5e Class)

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Author: Eiji-kun (talk)
Date Created: 9-26-21
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A mage whose casts the spells, powers, and monster abilities of others, if they can survive the attack. 20 0 Moderate Other Other Other Other Other


Blue Mirror[edit]

Blue mirrors are "mages" who do not learn abilities through long study, lucky genetics, or eldritch pacts, but via the school of hard knocks. By suffering from attacks they learn how to use them back.

Making a Blue Mirror[edit]

Abilities: Blue mirror abilities are based off Charisma. However, they may want to have a strong Constitution (for hp and saves), Dexterity (for AC and saves), and Wisdom (for saves). Intelligence is also useful to take advantage of their knowledge base.

Races: Any.

Alignment: Any.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: As fighter.

Table: The Blue Mirror

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Mirror Points Ability Slots Maximum Ability Level Known
Fort Ref Will
1st +0 +0 +0 +0 Absorb Spells, Identification Focus, Recall Ability, Stability 2 3 1st
2nd +1 +0 +0 +0 Absorb Powers, Resilience +1 6 5 1st
3rd +2 +1 +1 +1 Absorb Maneuvers 11 7 2nd
4th +3 +1 +1 +1 Absorb Special Abilities, Recall Ability 17 9 2nd
5th +3 +1 +1 +1 Guardian (5 ft) 25 12 3rd
6th +4 +2 +2 +2 Familiarity 35 15 3rd
7th +5 +2 +2 +2 46 19 4th
8th +6 +2 +2 +2 Recall Ability 58 23 4th
9th +6 +3 +3 +3 Guardian (10 ft) 72 28 5th
10th +7 +3 +3 +3 Save Advantage 88 33 5th
11th +8 +3 +3 +3 Resilience +2 106 38 6th
12th +9 +4 +4 +4 Recall Ability 126 43 6th
13th +9 +4 +4 +4 Guardian (15 ft) 147 48 7th
14th +10 +4 +4 +4 Certain Save 170 53 7th
15th +11 +5 +5 +5 195 58 8th
16th +12 +5 +5 +5 Recall Ability 221 63 8th
17th +12 +5 +5 +5 Guardian (20 ft) 250 68 9th
18th +13 +6 +6 +6 Replicate 280 73 9th
19th +14 +6 +6 +6 Sturdy 311 78 9th
20th +15 +6 +6 +6 Ancient Blue Memory, Resilience +3 343 83 9th

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Knowledge (all knowledges taken seperately) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Psicraft (Int), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Use Magic Device (Cha), Use Psionic Device (Cha).

Class Features[edit]

All of the following are class features of the Blue Mirror.

Weapon and Armor Proficiency: Blue mirrors are proficient in all simple weapons and one martial weapon of choice. Blue mirrors are proficient with light armor, and with shields (but not tower shields). A blue mirror can use absorbed spellcasting abilities while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a blue mirror wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass blue mirror still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Mirror Points/Day: A blue mirror’s ability to activate abilities known by their ability slots is limited by the mirror points he has available. His base daily allotment of mirror points is given on Table: Blue Mirror. In addition, he receives bonus mirror points per day if he has a high Charisma score at the same rate a psionic creature gains bonus Power Points (see Table: Ability Modifiers and Bonus Power Points). Other sources may also provide bonus mirror points per day.

Like psionics, every ability is assigned an effective ability level from 1st to 9th. You are limited to learning abilities up to the maximum of your ability level known. When activating an ability, you expect a number of mirror points equal to the cost of that ability, costing 1 mirror point for a 1st level effect, 3 for a 2nd level effect, 5 for a third level effect, and so on until 17 for a 9th level effect. When you run out of mirror points to activate an ability, the ability cannot be used.

Regardless of the initial ability score used by the ability in the question, the blue mirror uses their Charisma to determine any effect DCs and as their effective casting/manifesting/initiating ability score. Use your class level as your effective caster/manifester/initiator level.

Abilities Slots: A blue mirror can theoretically learn any spell, any power, or even maneuvers and certain special abilities they are subjected to, but they do not have an unlimited capacity for knowledge. When a blue mirror is subjected to a qualifying effect they can choose to learn it by filling their reserve of ability slots, spending anywhere from 1 to 9 ability slots (equal to its effective spell level, minimum 1) to obtain the ability as "known". From that point on they may expend mirror points in order to activate the ability in question, even if the ability otherwise would have been at will. A blue mirror can always choose to forget an ability as a non-action, which frees up the points to be used elsewhere (such as learning a new ability). Memory of the ability is lost until they encounter the ability again and are affected by it. For the purposes of learning abilities, the blue mirror merely needs to be subject to the ability in question, and does not need to take damage or fail saves against the effect.

Absorb Spells: At first, a blue mirror can only absorb spells, but they are not limited to arcane, divine, or even a specific spell list. As long as it is a spell effect which directly affects the blue mirror, it is a spell capable of being learned by the blue mirror (so a magic missile can be learned by a summon monster spell cannot). Upon being affected by one of these spells the blue mirror can choose to learn it as a non-action. The spell must be a level they are capable of learning (as seen by maximum ability level known). Spells take 1 ability slot to learn per spell level (0th level spells still take 1). Subsequently casting these spells takes 1 mirror point for 1st level abilities, 3 mirror points for 2nd level abilities, 5 mirror points for 3rd level abilities, and so on until you reach 17 mirror points for 9th level abilities. 0th level spells may be used at will with no mirror point cost.

You must still provide any other requirements of the spell, such as material components and XP cost as normal. For the purpose of feats and qualifications you are counted as a spontaneous spellcaster of either arcane or divine. Treat spell-like abilities as the spells they mimic.

Identification Focus (Ex): Blue mirrors study the nature of their opponents often, and as such they can always make all knowledge, spellcraft, psicraft, or martial lore checks untrained. In addition they add their Charisma bonus to their knowledge, spellcraft, psicraft, or martial lore checks for the purposes of identifying creatures and identifying spells, powers, maneuvers, and other effects.

Recall Ability (Su): Normally when a blue mirror chooses to forget a special ability they lose it forever (or until they are exposed again). At 1st level, the blue mirror can choose to select one of their known special abilities as a recall ability. If they forget the ability later, any time they can spend at least 1 hour in meditation they can recall the ability and relearn it as if they had been exposed to the ability again. They gain another recall ability known at 4th, 8th 12th, and 16th (and then Ancient Blue Memory at 20th).

If a blue mirror encounters an ability which they do not yet qualify for, such as being too powerful, they can choose to store it in their recall ability instead. The ability cannot be used until they qualify, but then they can pull it from their recall ability as normal.

Stability (Ex): The life of a blue mirror is a dangerous one, intentionally suffering under blow after blow for knowledge. As such, they automatically stabilize when dying and the range they can extend into the negatives without dying is increased by twice their class level. For example, a 9th level blue mirror dies at -28, not -10.

Absorb Powers: At 2nd level the blue mirror is now able to absorb powers in addition to spells. This functions identically to absorb spells, and the ability slots used as as according to the baseline power regardless of augmentation. When activating the power, treat mirror points as identical to power points for the purposes of augmentation. You are subject to all the normal limitations of powers, including the inability to augment beyond your current level.

Resilience (Ex): At 2nd level, a blue mirror gains a +1 competence bonus on all saves. This bonus increases to +2 at 11th level and +3 at 20th level, effectively granting the blue mirror "medium" save progression.

Absorb Maneuvers: The 3rd level blue mirror is now able to absorb maneuvers as if they were spells or powers. Rather than working with a means to refresh spent maneuvers, the blue mirror merely has a 1 round cooldown between using the same maneuver known. While the initiator is able to use maneuvers at will, the blue mirror does still need to expend the appropriate number of mirror points in order to activate the maneuver. Due to the nature of needing to be affected directly, the vast amount of maneuvers available for the blue mirror to learn will largely be strikes. However, the blue mirror does not need to possess the requisite number of maneuvers of the correct disciplines in order to learn a maneuver.

Absorb Special Abilities: At 4th level a blue mirror can absorb any special ability that affects them directly, such as breath weapons, unique attacks, and poisons. However, they may not have the required limbs or ability to use the special ability, such as a poison delivered by a sting attack with no stinger. Special abilities also lack effective spell levels. Instead, the "level" of the ability is based on the CR of the creature in question with CR 2 and below being effective spell level 1st, CR 3-4 being effective spell level 2nd, CR 5-6 being effective spell level 3rd, and so forth until CR 17 and above which are all considered 9th level effects. You cannot absorb an ability from a creature of a CR higher than yourself, and effects which last more than 1 round only last 1 round, until your level is twice the CR of the creature. For example, a Nymph's stunning gaze can still be obtained at level 7th and beyond, but the stun will only last for 1 round until you are level 14, at which point it lasts its usual duration of 2d4 rounds. Special abilities which duplicate spell abilities are covered by Absorb Spells and not Absorb Special Abilities.

Unlike spells, powers, and maneuvers, special abilities that are learned do not scale with effective caster level, but effects which depend on your HD do scale on your actual HD, such as the DC for certain poisons and breath weapons. Damage for special abilities only scales if damage would normally scale with HD. You still have any other effect of the special ability's use, such as cooldowns or requiring multiple participants to activate.

Guardian (Su): The blue mirror thrives on being hit, and the 5th level blue mirror learns how to take hits for others. As an immediate action, the blue mirror can briefly step in the way of an attack they would qualify as being able to absorb meant for another creature within 5 ft. They are treated as being subject to the attack, and then they return to their original position. Once used, they must wait 1d4 rounds before they can use this ability again.

At 9th level and every four levels beyond, the range the blue mirror is able to step increases by 5 ft. The blue mirror must be able to move unimpeded between their current and new location to be able to use Guardian, but otherwise does not provoke attacks of opportunity for moving in this manner.

Familiarity (Ex): If a 6th level blue mirror is attacked by an ability that they currently have as an ability known, they gain a +4 insight bonus on any AC or saving throws against the ability.

Certain Save (Ex): Sometimes the blue mirror really needs to take a hit. At 14th level they may choose to roll a natural 20 on any one saving throw 1/day. They must choose to use this ability before the results of the saving throw.

Save Advantage (Ex): At 10th level, the blue mirror may roll twice on any saving throws and take the better result.

Replicate (Sp): The 18th level blue mirror becomes so good at copying, they don't even need to be hit. They gain replicate castingSpC as a spell-like ability 1/day. However, they must still provide any expensive components or XP costs of any duplicated effect.

Sturdy (Ex): The 19th level blue mirror can tank the heaviest of hits, sometimes. 1/day when struck by an effect which would kill them (including a [Death] effect) they instead can be left at 1 hp.

Ancient Blue Memory: The 20th level blue mirror can access the memory of all blue mirrors before them. Once per day by meditating for 1 hour the blue mirror can recall any qualifying spell, power, maneuver, or special ability they qualify for, even if they have never been exposed to it. As normal, it must be an ability that would effect them directly such as an attack.

Human Blue Mirror Starting Package[edit]

Weapons: Greataxe.

Skill Selection: Pick a number of skills equal to 7 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Concentration 4 Con
Knowledge Arcana 4 Int
Knowledge Religion 4 Int
Martial Lore 4 Int
Psicraft 4 Int
Spellcraft 4 Int

Feat: Combat Casting.

Bonus Feats: Improved Initiative

Gear: Chain Shirt.

Gold: 5g.

Campaign Information[edit]

Playing a Blue Mirror[edit]

Religion: Blue mirrors have no particular need for religion, and tend to be academics.

Other Classes: Others might find the blue mirror to be a weird copycat and a 5th wheel. It is not a terrible idea to learn some abilities from your allies.

Combat: With hit points to spare and a need to be hit, you are actually a tank who sidelines as a caster, maneuver user, or other.

Blue Mirrors in the World[edit]

Go on, hit me!
—Altmin, Gnome Blue Mirror

Daily Life: Maybe you spend your time risktaking and thrillseeking in the quest for more weird powers.

NPC Reactions: You're a weirdo who sometimes cast spells, breaths fire, and does a kickflip. Talented, but weird.

Blue Mirror Lore[edit]

Characters with ranks in Knowledge Arcana can research Blue Mirrors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Arcana
DC Result
10 These "mages" are unusually tough on account of needing to learn their abilities by suffering their wrath.
15 Spells are not the only thing a blue mirror can learn. Powers, maneuvers, and even monster abilities are fair game.
20 Powerful blue mirrors are hard to put down, and seem to come packing anything under the sun.
30 Those that reach this level of success can research specific blue mirrors, their whereabouts, favorite abilities, and other details..

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Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
Article BalanceUnquantifiable +
AuthorEiji-kun +
Base Attack Bonus ProgressionModerate +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionOther +
Identifier3.5e Class +
Length20 +
Minimum Level0 +
RatingUndiscussed +
Reflex Save ProgressionOther +
SkillAutohypnosis +, Balance +, Bluff +, Concentration +, Craft +, Decipher Script +, Disguise +, Gather Information +, Handle Animal +, Knowledge +, Listen +, Perform +, Profession +, Psicraft +, Speak Language +, Spellcraft +, Spot +, Survival +, Use Magic Device + and Use Psionic Device +
Skill Points6 +
SummaryA mage whose casts the spells, powers, and monster abilities of others, if they can survive the attack. +
TitleBlue Mirror +
Will Save ProgressionOther +