Breath of Cold (3.5e Power)

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Author: Foxwarrior (talk)
Date Created: 8/4/10
Status: Slightly more done than that
Editing: Clarity edits only please
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Breath of Cold
Psychometabolism [Cold]
Level: World Dominator 1
Display: Audible, Visual, Mental
Manifesting Time: Standard
Range: Emanates from self
Area: 40' cone
Duration: instantaneous
Saving Throw: Fortitude partial
Power Resistance: Yes
Power Points: 1


You breathe a cone of cold air, dealing 1d6 points of cold damage per manifester level to every creature in the region, with half damage on a successful Fortitude save.

Augment:

  • You can spend any number of additional power points to double the affected region for every 2 points spent. This does not follow D&D's multiplication rule.
  • You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each of Strength, Dexterity, and Constitution.
  • You can spend 3 additional power points to make the cone function as a gust of wind with the cone's area and orientation, repeating the gust of wind effect every round for 1 round per two manifester levels.
  • You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manifester levels.
  • You can spend 2 additional power points to increase the durations of augments to Breath of Cold to 1 round/level, or 5 additional power points to increase the durations to 1 hour/level, or 10 additional power points to increase the durations to Permanent.

For every 2 power points you spend augmenting Breath of Cold, the save DC increases by 1.


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Foxwarrior's Homebrew (716 Articles)
Foxwarriorv
Article BalanceVery High +
AuthorFoxwarrior +
DescriptorCold +
DisciplinePsychometabolism +
Identifier3.5e Power +
LevelWorld Dominator 1 +
RatingUnrated +
SummaryYou exhale a lot of cold air. +
TitleBreath of Cold +