Breeze of Nightly Death (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
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Breeze of Nightly Death
Night Wind (Strike) [Cold]
Level: 3
Initiation Action: 1 standard action
Range: Melee attack
Area: Variable spread; see text
Duration: Instantaneous and 1 round
Saving Throw: Reflex half; see text

As you strike your weapon, you feel a cold aura emanate from your opponent. The cold feels soothing to you, but everyone surrounding your foe feels the sudden drop into intense cold.

When you use the strike, you sap the heat from your foe’s body, and from its surroundings. In addition to dealing normal melee damage from your attack, you cause a sharp drop in temperature that spreads out from the enemy’s body. The radius of the spread is determined by the size of the target creature, as indicated on the table below. All creatures in the area, including your enemy, take 6d6 points of cold damage, with a Reflex save (DC 13 + your Wis modifier) for half. This radius is centered on the creature’s position. For 1 round afterwards, all attacks with the [fire] descriptor deal half damage, and anyone within the area of the spread is affected as per a endure elements spell protecting only against extremely hot temperatures.

You have immunity to the cold damage from your breeze of nightly death, but you still benefit from its endure elements effect.

This maneuver is a supernatural ability.

Size Spread Radius
Small or smaller 5 feet
Medium 10 feet
Large 20 feet
Huge 30 feet
Gargantuan 40 feet
Colossal 50 feet



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesNight Wind

Article BalanceModerate +
AuthorT.G. Oskar +
DescriptorCold +
DisciplineNight Wind +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryEnemy takes extra cold damage and absorbs ambient heat in area +
TitleBreeze of Nightly Death +
TypeStrike +