Breeze of Nightly Death (3.5e Maneuver)
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Night Wind (Strike) [Cold] | |
Level: | 3 |
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Initiation Action: | 1 standard action |
Range: | Melee attack |
Area: | Variable spread; see text |
Duration: | Instantaneous and 1 round |
Saving Throw: | Reflex half; see text |
As you strike your weapon, you feel a cold aura emanate from your opponent. The cold feels soothing to you, but everyone surrounding your foe feels the sudden drop into intense cold.
When you use the strike, you sap the heat from your foe’s body, and from its surroundings. In addition to dealing normal melee damage from your attack, you cause a sharp drop in temperature that spreads out from the enemy’s body. The radius of the spread is determined by the size of the target creature, as indicated on the table below. All creatures in the area, including your enemy, take 6d6 points of cold damage, with a Reflex save (DC 13 + your Wis modifier) for half. This radius is centered on the creature’s position. For 1 round afterwards, all attacks with the [fire] descriptor deal half damage, and anyone within the area of the spread is affected as per a endure elements spell protecting only against extremely hot temperatures.
You have immunity to the cold damage from your breeze of nightly death, but you still benefit from its endure elements effect.
This maneuver is a supernatural ability.
Size | Spread Radius |
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Small or smaller | 5 feet |
Medium | 10 feet |
Large | 20 feet |
Huge | 30 feet |
Gargantuan | 40 feet |
Colossal | 50 feet |
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Night Wind
Article Balance | Moderate + |
Author | T.G. Oskar + |
Descriptor | Cold + |
Discipline | Night Wind + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | Enemy takes extra cold damage and absorbs ambient heat in area + |
Title | Breeze of Nightly Death + |
Type | Strike + |