Hazard (5e24)

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Hazard exists in other D&D editions see:

Hazard (disambiguation).

 5th edition (2024)

SRD 5.2 • CC-BY


 SRD 5.2 

Hazard[edit]

[1] A hazard is an environmental danger. See also “Burning,” “Dehydration,” “Falling,” “Malnutrition,” and “Suffocation.”

Burning[edit]


[2] A burning creature or object takes 1d4 Fire damage at the start of each of its turns. As an action, you can extinguish fire on yourself by giving yourself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.

Dehydration[edit]


[3] A creature requires an amount of water per day based on its size, as shown in the Water Needs per Day table. A creature that drinks less than half the required water for a day gains 1 Exhaustion level at the day’s end. Exhaustion caused by dehydration can’t be removed until the creature drinks the full amount of water required for a day. See also “Exhaustion.”

Water Needs per Day [3] 
Size Water   Size Water
Tiny 1/4 gallon Large 4 gallons
Small 1 gallon Huge 16 gallons
Medium 1 gallon Gargantuan 64 gallons

Falling[edit]


[1] A creature that falls takes 1d6 Bludgeoning damage at the end of the fall for every 10 feet it fell, to a maximum of 20d6. When the creature lands, it has the Prone condition unless it avoids taking any damage from the fall.

A creature that falls into water or another liquid can use its Reaction to make a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to hit the surface head or feet first. On a successful check, any damage resulting from the fall is halved.

Malnutrition[edit]


[4] A creature needs an amount of food per day based on its size, as shown in the Food Needs per Day table. A creature that eats but consumes less than half the required food for a day must succeed on a DC 10 Constitution saving throw or gain 1 Exhaustion level at the day’s end. A creature that eats nothing for 5 days automatically gains 1 Exhaustion level at the end of the fifth day as well as an additional level at the end of each subsequent day without food.

Exhaustion caused by malnutrition can’t be removed until the creature eats the full amount of food required for a day. See also “Exhaustion.”

Food Needs per Day
Size Food   Size Food
Tiny 1/4 pound Large 4 pounds
Small 1 pound Huge 16 pounds
Medium 1 pound Gargantuan 64 pounds

Suffocation[edit]


[4] A creature can hold its breath for a number of minutes equal to 1 plus its Constitution modifier (minimum of 30 seconds) before suffocation begins. When a creature runs out of breath or is choking, it gains 1 Exhaustion level at the end of each of its turns. When a creature can breathe again, it removes all levels of Exhaustion it gained from suffocating.

Sources and Notes[edit]

  1. 1.0 1.1 Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 182. Licensed: CC-BY. Cite error: Invalid <ref> tag; name "srd52.182" defined multiple times with different content
  2. SRD 5.2 p.178.
  3. 3.0 3.1 SRD 5.2 p.181.
  4. 4.0 4.1 SRD 5.2 p.185.

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This file is licensed under the Creative Commons Attribution License. (CC-BY)


Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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