Call Airstrike (3.5e Maneuver)
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Crazy Gadget (Strike) [Fire, Sonic] | |
Level: | 9 |
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Prerequisite: | Needs four Crazy Gadget maneuvers |
Initiation Action: | 1 round; see text |
Range: | Long (400 ft + 40 ft/level) |
Area: | 20 ft radius sphere |
Duration: | Instantanous |
Saving Throw: | Reflex half |
Location confirmed. Calling in air support.
Through the power of pre-set up weapon batteries, air support, or other distant weapons you take aim and order them to fire upon an area in range. Targeting takes 1 round and drops an explosive upon a 20 ft radius sphere dealing 1d6 simultaneous fire and sonic damage per level (requires resistance/immunity to both, take lower) in an area. It is especially effective against fortification and structures, dealing full damage after hardness and making a Break DC attempt equal to 1d20 + your initiator level to outright sunder objects.
You can choose to delay firing up to 5 rounds. For each round you delay you gain another 20 ft radius burst in the area. Damage overlaps, it does not stack, but you can force a creature to make multiple saving throws by overlapping areas.
Regardless of how long you withheld, it takes 1d4 rounds for this maneuver to be ready to use again even if refreshed before then.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Descriptor | Fire + and Sonic + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 9 + |
Rating | Undiscussed + |
Summary | Call in an airstrike, dropping massive explosions on your opponents. + |
Title | Call Airstrike + |
Type | Strike + |