Call Lightning (3.5e Spell)
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Note: This is a homebrew spell designed to replace SRD:Call Lightning. You may be looking for the original instead.
|Evocation / Conjuration [Electricity]|
|Level:||Druid 3, Weather 3|
|Casting time:||1 round|
|Range:||Long (400 ft. + 40 ft./level)|
|Effect:||One or more 30-ft.-long vertical lines of lightning|
|Saving Throw:||Reflex Half|
Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 1d6 electricity damage per 2 caster levels (maximum 5d6). All creatures adjacent to the square the bolt landed in are dealt 1 point of electrical damage per caster level. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell’s range (measured from your position). Any creature in the target square or in the path of the bolt is affected.
For the duration of the spell, once per round you may call down another bolt as a move action. You may call a total number of bolts equal to your caster level (maximum 10 bolts), after which the spell immediately ends.
If you are outdoors and in a stormy area — a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size) — each bolt deals d10 instead of d6s.
|Article Balance||High +|
|Component||V + and S +|
|Identifier||3.5e Spell +|
|Level||Druid 3 + and Weather 3 +|
|School||Evocation + and Conjuration +|
|Summary||A remake of the call lightning spell so it's halfway good at actually blasting things. +|
|Title||Call Lightning +|