Calm Mind (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Grog_toad (talk)
Date Created: 5/6/2016
Status: complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Calm Mind [General] Prerequisites: Cannot be Mindless, Wisdom 13+, character level 3Benefit: You may take a move action to calm yourself, suppressing the effects of detrimental mental statuses (such as confusion, fear, morale penalties, action limitations from rage, fascination, charms, compulsions, possession, etc...) for a number of rounds per day equal to your HD times your wisdom modifier.

While calmed, you gain the second benefit of the Protection from Evil spell and are treated as being in a non-stressful situation allowing you to take 10 on skill checks among other benefits.

You may exit your calmed state at anytime as a free action and the total rounds per day need not be consecutive. You may enter this calmed state even if you are suffering from a condition or effect that would normally prevent you from doing so, as long as said effect or condition would be suppressed by calm mind by making a DC 15 Wisdom check or a second save vs the original DC. Special: Creatures with this feat are treated as possessing the Still Mind class feature of the Monk class for prerequisites.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Facts about "Calm Mind (3.5e Feat)"
Article BalanceHigh +
AuthorGrog_toad +
Identifier3.5e Feat +
PrerequisiteCannot be Mindless +, Wisdom 13+ + and character level 3 +
RatingUnrated +
TitleCalm Mind +
TypeGeneral +