Chaingun (3.5e Equipment)
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Exotic Two-Handed Projectile
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
This massive hulking metal gun is held in both hands due to weight, size, and sheer recoil. The sound of battle is washed out by the din of thousands of bullets streaking forth.
The chaingun is a very powerful weapon, but incredibly bulky. All attacks made with it take a −2 penalty. It takes a move action to 'warm up' and spin. If there is any round you are not making an attack with the weapon, it will need to be spun up again. One can make either normal or full round bursts to the targets.
Besides normal attacks, as a full attack action, you can sweep the chaingun in an arc, striking all targets in a 30 ft. cone once, with a Reflex save for half. The DC is 10 + 1/2 BAB + your attack modifier. You deal damage equal to your weapon damage times the number of attacks you have in that round in a full attack. For example if you have four attacks (3 from BAB and one from haste) you deal x4 damage.
Each attack with the chaingun consumes 50 bullets, and it can hold up to 1000 bullets before reloading. Reloading is a full round action.