Circle of the Black Forest (4e Monster)

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Author: Dracomortis (talk)
Date Created: August 09, 2017
Status: Work in progress
Editing: Clarity edits only please
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The Circle of the Black Forest is a druidic order that practices a form of plant-based necromancy. Because undead can be created spontaneously through natural phenomenon without any intelligent interference, they argue that undeath is a perfectly natural - if uncommon - state of being. They derive their name from an enormous, overgrown forest in the Shadowfell where all manner of strange undead plants thrive in the dark light of that plane.

Black Forest Cultivator[edit]

Not all of the species that the Circle imports from the Shadowfell can fare well in the natural world, and the cultivators are the de facto caretakers of the strange plants that their order grows. They ensure that their charges remain healthy and vibrant, but they also take care to prevent them from growing out of control and threatening the local ecosystems.

Black Forest Cultivator
Level 1 Controller (Leader)
Medium natural humanoid
XP 100
Initiative +1 Senses Perception +3
HP 30; Bloodied 15
AC 15; Fortitude 13, Reflex 12, Will 14
Speed 6
Traits
Cultivation ♦ Aura 2
Enemies take a –2 penalty to saving throws against necrotic seed while in the aura. Allied plants gain a +2 power bonus to speed while in the aura.
Standard Actions
BasicMelee.png Sickle (at-will) ♦ Weapon
Attack: Melee 1 (one creature); +6 vs AC
Hit: 1d6 + 3 damage.
BasicRanged.png Thorn Whip (at-will)
Attack: Ranged 10 (one creature); +4 vs Fortitude
Hit: 1d8 + 4 damage, and the cultivator pulls the target 2 squares.
Ranged.png Necrotic Seed (encounter) ♦ Necrotic, Zone
Attack: Ranged 10 (one creature); +4 vs Fortitude
Hit: 1d10 necrotic damage, and ongoing 5 necrotic damage (save ends).
First Failed Saving Throw: The seed ruptures, triggering a close burst 1 on the target. The burst creates a zone of difficult terrain that lasts until the end of the encounter. Any creature that enters the zone or ends its turn there takes 5 necrotic damage.
Alignment unaligned Languages Common
Skills Nature +8
Str 10 (+0) Dex 13 (+1) Wis 16 (+3)
Con 14 (+2) Int 11 (+0) Cha 12 (+1)
Equipment cloth armor, sickle

Black Forest Cultivator Tactics[edit]

A cultivator uses necrotic seed on the first round of combat; if multiple cultivators are present, they target their seeds at different foes. They will then attempt to remain near enemies who have been implanted so that their cultivation aura can increase the chances of the seed rupturing, using thorn whip to pull any implanted enemies that attempt to escape. If a cultivator has plant allies with it in a fight, it will attempt to keep them close so that they can benefit from its aura. Cultivators aren't above sacrificing their non-humanoid allies to flee from a battle that seems to be going poorly: plants are more easily regrown than flesh, after all.

Black Forest Harvester[edit]

Harvesters are those members of the Circle who are somewhat lacking in druidic magic. They may be new to the practice, or they may lack the skill needed to master the more powerful evocations of their order. They make up for this shortcoming with a stronger focus on martial combat, wading into battle with massive scythes that they swing with almost reckless abandon.

Black Forest Harvester
Level 1 Soldier
Medium natural humanoid
XP 100
Initiative +3 Senses Perception +1
HP 30; Bloodied 15
AC 17; Fortitude 14, Reflex 12, Will 13
Speed 6
Standard Actions
BasicMelee.png Scythe (at-will) ♦ Weapon
Attack: Melee 1 (one creature); +6 vs AC
Hit: 2d4 + 4 damage.
Effect: The harvester marks the target until the end of the harvester's next turn.
Close.png Scythe Sweep (recharge D6 (4).gif D6 (5).gif D6 (6).gif) ♦ Weapon
Attack: Close burst 1 (creatures in the burst); +6 vs AC
Effect: Allies in the burst can shift 1 square before the harvester makes the attack roll.
Hit: 2d4 + 4 damage, and the harvester marks the target until the end of the harvester's next turn.
Triggered Actions
Ranged.png Thorn Whip (at-will)
Trigger: An enemy marked by and within 10 squares of the harvester makes an attack that does not include it as a target.
Attack (Immediate Interrupt): Ranged 10 (triggering enemy); +4 vs Fortitude
Hit: 1d8 + 4 damage, and the harvester pulls the target 2 squares.
Alignment unaligned Languages Common
Skills Nature +6
Str 16 (+3) Dex 12 (+1) Wis 13 (+1)
Con 14 (+2) Int 10 (+0) Cha 11 (+0)
Equipment bark armor, scythe

Black Forest Harvester Tactics[edit]

A harvester wades into the thick of combat at the earliest opportunity. They use scythe sweep to mark as many enemies as possible, relying on thorn whip to pull them back into melee if they attempt to go after more vulnerable members of the Circle. Allies use the free movement granted by scythe sweep to shift out of threatened squares so that they can safely retreat on later turns.

Circle of the Black Forest Lore[edit]

A character knows the following information with a successful check.

DC 15:
DC 20:
DC 25:

Encounter Groups[edit]

Encounters

Level 1 Encounter (XP 500)[edit]



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AuthorDracomortis +
Identifier4e Monster +
RatingUndiscussed +
TitleCircle of the Black Forest +