Clear the Room, Greater (3.5e Feat)

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Author: Halloweenman33 (talk)
Date Created: 2/24/17
Status: Undergoing Renovations. Please Pardon Our Dust
Editing: Clarity edits only please
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Greater Clear the Room [Fighter] Prerequisites: You have a gas problem, Clear the Room, Improved Clear the Room, Base Attack Bonus +6Benefit: Your farts are so horrifically foul that most people don’t want to be near you. As a Move Action, whenever you fart (during combat or otherwise), the gas you produce now acts like the Stinking Cloud spell, except for its massive range. Everyone within 20 feet you you must make a Fortitude Save (DC 10+half your character level+your Constitution Modifier) or become Nauseated for as long as they remain in the area and for a number of rounds equal to your HD+Constitution Modifier after they leave it. Instead of immediately dissipating like before, your gas lingers for 1 round/level. Greater Clear the Room has a cool down period of 1d8 rounds Normal: You can’t control when you pass gas and it’s not stinky enough to be useful in combat.Special: You can still use Clear the Room and Improved Clear the Room as well. Whenever you decide to fart in combat (or in general) you must declare which feat you are using. After one has been used, they are all subject to the cool down period of whichever feat is in effect

Special 2: Fighters can take Improved Clear the Room as one of their Bonus Feats



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Article BalanceVery High +
AuthorHalloweenman33 +
Identifier3.5e Feat +
PrerequisiteYou have a gas problem +, Clear the Room +, Improved Clear the Room + and Base Attack Bonus +6 +
RatingUnrated +
SummaryYour farts are horrible +
TitleClear the Room, Greater +
TypeFighter +