Clear the Room, Improved (3.5e Feat)

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Author: Halloweenman33 (talk)
Date Created: 2/24/17
Status: Finished, but open to improvement suggestions
Editing: Clarity edits only please
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Improved Clear the Room [Fighter] Prerequisites: You have a gas problem, Clear the Room, Base Attack Bonus +3Benefit: Your farts are now horrifically foul. As a Move Action, when you fart (during combat or otherwise), everyone within 10 feet of you must make a Fortitude Save (DC 10+half your character level+your Constitution Modifier) or become Nauseated for a number of rounds equal to your HD+Constitution Modifier. Improved Clear the Room has a cool down period of 1d6 rounds Normal: You can’t control when you pass gas and it’s not stinky enough to be useful in combat.Special: You can still use Clear the Room as well. Whenever you decide to fart in combat (or in general) you must declare which feat you are using. After one has been used, they are both subject to the cool down period of whichever feat is in effect

Special 2: Fighters can take Improved Clear the Room as one of their Bonus Feats



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
AuthorHalloweenman33 +
Identifier3.5e Feat +
PrerequisiteYou have a gas problem +, Clear the Room + and Base Attack Bonus +3 +
RatingUnrated +
SummaryYour gas problem has gotten even nastier +
TitleClear the Room, Improved +
TypeFighter +