Codex Swordsage (3.5e Class)

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Author: Leziad (talk)
Date Created: 14th February 2015
Status: Finished
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A altered version of the swordsage that not only fits better with other martial adepts, but can compete in higher-power games. 1 Martial Maneuvers Full


Codex Swordsage[edit]

This class is a remake of the swordsage from tome of battle.

Making a Codex Swordsage[edit]

Abilities: Codex swordsages rely on good physical abilities (strength, dexterity, and constitution) for survival and the save DCs of many of their maneuvers. A Sublime Swordsage must also possess at least one potent mental ability score in order to improve her class features.

Races: Any race can be a codex swordsage, but not every race makes a good codex swordsage.

Alignment: Any

Starting Gold:As Rogue

Starting Age: Moderate

Table: The Codex Swordsage

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Maneuvers
Known
Maneuvers
Readied
Stances
Known
Fort Ref Will
1st +1 +0 +2 +2 Quick to Act, Sublime Focus, Unarmed Combatant 4 4 2
2nd +2 +0 +3 +3 AC Bonus, Many Weapon Focus 6 5 3
3rd +3 +1 +3 +3 Evasion, Quick Draw 8 5 3
4th +4 +1 +4 +4 Mystical Attunement 10 6 3
5th +5 +1 +4 +4 Bonus Feat 12 6 4
6th +6/+1 +2 +5 +5 Dual Boost (1/Encounter) 14 7 4
7th +7/+2 +2 +5 +5 Adaptive Style 16 7 4
8th +8/+3 +2 +6 +6 18 8 5
9th +9/+4 +3 +6 +6 20 8 5
10th +10/+5 +3 +7 +7 Bonus Feat 22 9 5
11th +11/+6/+1 +3 +7 +7 Improved Evasion 24 9 6
12th +12/+7/+2 +4 +8 +8 Dual Boost (3/Encounter) 26 10 6
13th +13/+8/+3 +4 +8 +8 28 10 6
14th +14/+9/+4 +4 +9 +9 30 11 7
15th +15/+10/+5 +5 +9 +9 Bonus Feat 32 11 7
16th +16/+11/+6/+1 +5 +10 +10 34 12 7
17th +17/+12/+7/+2 +5 +10 +10 36 12 8
18th +18/+13/+8/+3 +6 +11 +11 Dual Boost (At Will) 38 13 8
19th +19/+14/+9/+4 +6 +11 +11 40 13 8
20th +20/+15/+10/+5 +6 +12 +12 Bonus Feat, Sublime Master 42 14 9

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Codex Swordsage.

Weapon and Armor Proficiency: A codex swordsage is proficient with all simple and martial weapons alongside one exotic weapon of her choice. She is also proficient with light armors and all shields (except tower shields).

Maneuvers: You begin your career with knowledge of four martial maneuvers. You choose up to eight disciplines; these disciplines are available to you. You may also forget 3 disciplines in exchange for specializing in a discipline of your choice, gaining 1 additional maneuver known from that discipline at each odd level (including the first) and one additional maneuver readied at 1st, 5th, and each 5 levels thereafter that can only be used to ready a maneuver from the chosen discipline.

Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied below). A maneuver usable by the codex swordsage is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers at higher levels, as shown on Table: Codex Swordsage. You must meet a maneuver's prerequisites to learn it. See the table to determine the highest-level maneuver you can learn.

Upon reaching 4th level and every even-numbered swordsage level after that (6th, 8th, 10th, and so on) you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver in exchange for the new one. You can choose a maneuver of any level you like, as long as you observe your restriction on the highest-level maneuvers you know; you need not replace the old maneuver with a new maneuver of the same level. For example, upon reaching 10th level, you could trade in a single 1st, 2nd, 3rd, or 4th level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisites of the new maneuver. You can swap only a single maneuver at any given level.

Maneuvers Readied: You can ready all four maneuvers you know at 1st level, but as you advance in level and learn more maneuvers, you must choose which maneuvers to ready. You ready maneuvers by focusing for 5 minutes. The maneuvers you choose remain readied until you decide to focus again and change them. You need not sleep or rest for any long period of time in order to ready your maneuvers; any time you spend five minutes in thought, you can change your readied maneuvers.

You begin an encounter with all your readied maneuvers unexpended, regardless of how many times you might have already used them since you chose them. When you initiate a maneuver, you expend it for the current encounter, so each of your readied maneuvers can be used once per encounter (unless you recover them, as described below).

You can recover an expended maneuver by using a move action to quickly refocus. Doing this does not provoke attacks of opportunity. If you complete your focus, you can choose one expended maneuver to refresh. It is now available for use in a subsequent round.

Stances Known: You begin play with knowledge of two 1st-level stances from any disciplines open to you. At 2nd, 5th, 8th, 11th, 14th, 17th, and 20th level, you can choose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you currently use as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description.

Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.

Sublime Focus: A 1st level an Swordsage must choose between being Intelligence-based, Wisdom-based or Charisma-based. This determine her AC bonus alongside other class features. Additionally the Sublime Assassin receive an additional benefits based on the chosen ability score.

Intelligence: You gain the ability to roll knowledge skills twice, using the higher result.
Wisdom: You gain a +3 insight bonus to your Initiative.
Charisma: You gain a +3 bonus on Charisma-based skill checks against creature that find you physically attractive.

A Codex Swordsage may use her Sublime Focus's ability score instead of any other mental ability score for the DCs of their maneuvers. This only apply to Codex Swordsage's Maneuvers and any Maneuver-like Ability you may possess.

Quick to Act (Ex): A 1st level Swordsage adds her Sublime Focus's ability score bonus or her class level to her initiative checks, whichever is lower.

Unarmed Combatant (Ex): A 1st level Swordsage gains Masterwork Body and Improved Unarmed Strike as bonus feats.

AC Bonus (Ex): A 2nd level Swordsage adds her Sublime Focus's ability score bonus to her AC as long as she wears light or no armor. This bonus is limited by your armor's max dexterity.

Many Weapon Focus (Ex): A 2nd level Swordsage gains Weapon Focus with three weapons of her choice at the start of the game; the chosen weapons must be discipline weapons for her chosen disciplines.

Evasion (Ex): A 3rd level Swordsage receives evasion as the Rogue ability.

At 11th level she receive Improved Evasion as a Rogue.

Quick Draw (Ex): A 3rd level Swordsage gains the Quick Draw feat as a bonus feat.

Mystical Attunement (Su): Any weapon or shield wielded by a 4th level Swordsage always gains a +1 enhancement bonus and counts as magical. Unlike most enhancement bonuses, this one stacks with actual magic gear (so a +2 flaming longsword is a +3 flaming longsword in the hands of a swordsage).

Bonus Feat: At 5th level and every 5 levels thereafter, the Swordsage receives one [fighter] bonus feat she meets the prerequisites for.

Dual Boost (Ex): At 6th level, once per encounter, a Swordsage may use two readied boosts with the same swift action. At 12th level, she may use this ability 3 times per encounter, and at 18th level, she may use this ability at will.

Adaptive Style: At 7th level, a Swordsage receives the Adaptive StyleToB as a bonus feat. If she alreadyb possessed that feat she gain another feat she meet the prerequisites as a bonus feat.

Sublime Master: At 20th level, the Swordsage immediately learns 8 maneuvers. She does not need to meet the prerequisites of any of those maneuvers, but they must be from her available disciplines. Additionally, she may now recover all her maneuvers with a single move action.



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Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionGood +
Class AbilityMartial Maneuvers +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByLuigifan18 +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spot +, Survival +, Swim + and Tumble +
Skill Points6 +
SummaryA altered version of the swordsage that not only fits better with other martial adepts, but can compete in higher-power games. +
TitleCodex Swordsage +
Will Save ProgressionGood +