Combat Medical Miracle (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Combat Medical Miracle
Crazy Gadget (Strike)
Level: 8
Prerequisite: Needs three Crazy Gadget maneuvers
Initiation Action: Standard
Range: Touch
Target: One creature
Duration: Instantaneous and 1 round/level
Saving Throw: None

Medic is credit to team!

This functions like Combat Medical Expertise, except you heal 8d8 + your initiator level in damage, and you can revive the dead who have been dead up to 3 rounds. The target recovers 1d6 ability damage, 1d6 negative levels, or 1 point of ability drain instead of recovering hp instead. Finally the target benefits from fast healing 2 for 1 round/level after.

If a Healer's Kit charge is consumed as part of initiating, the target gains the benefit of the life support spell with your initiator level as the caster level and the pulsing light as a result of your medical gadgets. Alternatively you can use a healer's kit to piece together a body that has been mauled or dismembered (but not one that has been transformed such as turning to ash), allowing you to attempt to bring it back from the dead in the same action.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCrazy Gadget

Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level8 +
RatingUndiscussed +
SummaryHeal a great amount and gain fast healing. You can also recover the recently dead and put together mauled bodies. +
TitleCombat Medical Miracle +
TypeStrike +