Combat Trickster (3.5e Feat)

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Author: Leziad (talk)
Date Created: 1st December 2015
Status: Finished
Editing: Clarity edits only please
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Combat Trickster [Fighter, Tactical] Prerequisites: Bab +1, Improved Disarm or Improved FeintBenefit: You gain the benefits of either Improved Disarm or Improved Feint (whichever you don't have) and gain access to the following tactical maneuvers:

Disarm the Unarmed: You can disarm unarmed attack and natural weapon, they count as two-handed weapon for the purpose of disarming. If you succeed in your disarm attempt the natural weapon become limp and unusable for 1d4 rounds.

Scary Feint: Whenever you successfully feint a creature, you may attempt to Demoralize Opponent against the feint creature as a free action. If you succeed you make your foe At Bay for 1 round in addition to being Shaken. Special: This feat count as Improved Disarm or Improved Feint for the purpose of meeting prerequisites. Whenever a class grant one of those feat as a bonus feat, you may take this feat instead if you meet the prerequisites.

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Leziad's Homebrew (3073 Articles)
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab +1 + and Improved Disarm or Improved Feint +
Rated ByGhostwheel +
RatingRating Pending +
SummaryYou are an expert at disarming and feinting. +
TitleCombat Trickster +
TypeFighter + and Tactical +