Combat Trickster (3.5e Feat)
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Combat Trickster [Fighter, Tactical] Prerequisites: Bab +1, Improved Disarm or Improved FeintBenefit: You gain the benefits of either Improved Disarm or Improved Feint (whichever you don't have) and gain access to the following tactical maneuvers:
Disarm the Unarmed: You can disarm unarmed attack and natural weapon, they count as two-handed weapon for the purpose of disarming. If you succeed in your disarm attempt the natural weapon become limp and unusable for 1d4 rounds.
Scary Feint: Whenever you successfully feint a creature, you may attempt to Demoralize Opponent against the feint creature as a free action. If you succeed you make your foe At Bay for 1 round in addition to being Shaken.
Special: This feat count as Improved Disarm or Improved Feint for the purpose of meeting prerequisites. Whenever a class grant one of those feat as a bonus feat, you may take this feat instead if you meet the prerequisites.
|Article Balance||High +|
|Identifier||3.5e Feat +|
|Prerequisite||Bab +1 + and Improved Disarm or Improved Feint +|
|Rated By||Ghostwheel +|
|Rating||Rating Pending +|
|Summary||You are an expert at disarming and feinting. +|
|Title||Combat Trickster +|
|Type||Fighter + and Tactical +|