Cross Explosion (3.5e Spell)
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|Components:||V, S, F|
|Casting time:||1 Standard Action|
|Range:||Long (400 ft. + 40 ft./level)|
|Area:||Two 60-ft. Lines.|
|Saving Throw:||Reflex Half (see text)|
The caster fires a ball of unstable flames at a grid intersection within the spell's range. Any creature occupying a square adjacent to the chosen grid intersection takes 1 point of fire damage per caster level (maximum 10), this damage is halved on a successful Reflex save against the spell. After a moment the ball explodes into two perpendicular two 60-ft. lines centered on the square, one horizontal and one vertical. All creatures caught in the area take 1d6 fire damage per caster level (maximum of 10d6) with a Reflex save for half damage.
Focus: A brass medal worth 50 gp.
|Article Balance||High +|
|Component||V +, S + and F +|
|Identifier||3.5e Spell +|
|Level||Sorcerer/Wizard 4 +|
|Summary||This spell causes an explosion which creates two lines, damaging foes and knocking them away and off their feet. +|
|Title||Cross Explosion +|