Dark Knight (5e Martial Archetype)

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Author: Eiji-kun (talk)
Date Created: 5-10-23
Status: Dank
Editing: Mechanical changes on Talk
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Dark Knight is a martial archetype of the Fighter class.




Dark Blow and Dark Wave[edit]

Before making an attack roll, a 3rd level dark knight may sacrifice a number of hp up to their character level (maximum 5) and gain twice the amount sacrificed as bonus damage to their physical melee attacks.

At 6th level a Dark Knight can make a variant of Dark Blow called Dark Wave. As long as they spend at least 1 hp, as an action they may deal their weapon damage to all creatures within 20 ft of them with a Dexterity save for half damage.

Dark Vigor[edit]

The powers of a 3rd level dark knight rely on sacrificing their own vitality, so all dark knights must be tough as nails to survive the process. Your hit point maximum increases by an amount equal to twice your level when you gain this ability. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Return[edit]

At 7th level a dark knight can use their unintentional wounds to fuel their dark blow. If you take damage from a source you gain a bonus to damage your next attack against that source equal to the amount of damage you have taken (maximum +10 damage). This counts as, and does not stack with, Dark Blow.

Threatening Presence[edit]

The 7th level dark knight craves danger, and keeps the attention on themselves. As a reaction, you can force a target you threaten to have disadvantage on all attack rolls not aimed at yourself for 1 round. Immunity to fear is considered immunity to this ability.

Blood Rally[edit]

As a bonus action a 10th level dark knight can sheathe their weapon in life-stealing energies. Their next attack deals necrotic damage, and they recover their proficiency bonus as healing.

Edge of Death[edit]

The 10th level dark knight risks death at all times, and so they have learned to resist the call of death. They can ignore up to two failed death saves while dying, effectively requiring them to fail five death saves before they die. In addition they are conscious while dying and may take free actions or crawl 5 ft as move action.

You regain all expended uses of this ability when you finish a long rest.

Soul Sap[edit]

As a bonus action the 10th level dark knight can sheathe their weapon in ghostly life-draining energy. Their next successful attack within 1 minute deals force damage, and the target must make a Wisdom save or gain the Soul Sapping Curse. At the end of each of their turns they take 1d6 force damage, which you gain as healing. This lasts for a number of rounds equal to half your character level (maximum 10).

You may use this ability twice, and regain all expended uses of the ability when you finish a long rest.

Deny Death[edit]

At level 15, the dark knight can continue to fight even if you kill them. As a reaction to being brought to 0 hp, you can continue to act as if you were not brought to 0 hp until the end of your next turn. If you receive healing by that time, you may save yourself from death. It does not stop death from non-hp related sources, such as being turned to ash by Disintegrate.

You may use this ability once, and regain all expended uses of this ability when you finish a long rest.

Deathblow[edit]

At 18th level the dark knight can slay weakened foes, and sometimes even the strongest foes. Opponents left with 20 or less hp after being struck by a dark knight may be immediately brought to 0 hp.

You may choose one of your attacks to be a Deathblow attack. They must make a Constitution saving throw or be immediately brought to 0 hp on a failed save, otherwise they merely take +20 damage on the attack. This counts as, and does not stack with, Dark Blow.

You regain all expended uses of the latter ability when you finish a long rest.


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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AuthorEiji-kun +
Canontrue +
ClassFighter +
Identifier5e Martial Archetype +
RatingUndiscussed +
Subclasstrue +
SummaryDark knights expend their own health to deal massive powerful blows, recover through acts of violence, and sow death in their wake. + and Knights who embody vengeance and bloodshed, they strike powerful blows at their own expense. +
TitleDark Knight +