Deep Water Bite (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 27 June, 2010
Status: Finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Deep Water Bite
Mystical Rain (Boost) [Water]
Level: 2
Prerequisite: Two Desert Wind maneuvers
Initiation Action: Swift
Range: Personal
Target: You
Duration: 1 Round

The worst is not the arrow, it the frostbite it carry.

As long as this boost is active, all ranged attacks you made deal 2d6 extra cold damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesMystical Rain


Leziad's Homebrew (3231 Articles)
Leziadv
AuthorLeziad +
DescriptorWater +
DisciplineMystical Rain +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryAdd 2d6 cold damage to all your ranged attacks +
TitleDeep Water Bite +
TypeBoost +