Destructive Bark (3.5e Spell)
Rate this article |
Discuss this article
|Casting time:||1 standard action|
|Saving Throw:||Fortitude negates|
You slam your tail downwards, smack the ground with your paws, and let loose an immense bark. You then feel guilty for exploding your teammates.
Each creature or object within the area of effect must make a Fortitude save or take 1d6 points of sonic damage per level (Maximum 10d6) and become Deafened for 1 round.
Verbal Component: The ability to speak languages is not a prerequisite for this spell.
Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.
|Article Balance||Moderate +|
|Component||V + and S +|
|Identifier||3.5e Spell +|
|Level||Sorcerer/Wizard 3 +|
|Summary||You slam your tail downwards, smack the ground, and bark, destroying and deafening all in your path. +|
|Title||Destructive Bark +|