Devilchild Incarnate (3.5e Racial Paragon Class)

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Author: Leziad (talk)
Date Created: 17th June 2019
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The child of a Archdevil incarnated into a human body.

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Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Alternate Magic Other

Devilchild Incarnate[edit]

Through dark plots and omen, the child of an Archdevil can be placed in a human body. These dark children are given by the cultist who 'summoned' them to rich and important families, granted an education fit for the best, so they can hatch whatever dark scheme cross their mind. These beings are gifted with more powers than ordinary tieflings, but have nigh flawless human body and the soul of a devil.

Making a Devilchild Incarnate[edit]

A Devilchild Incarnate possess great BAB, saves skill and several powerful supernatural abilities. As they grow they become more and more dangerous and eventually become hardy and even gain limited spellcasting abilities.

Abilities: A Devilchild Incarnate's Charisma is he prime ability, handling all of her class features. Having other good ability score

Races: Only Tiefling can be Devilchild Incarnate.

Alignment: Any Evil. The vast majority of Devilchild Incarnate are Lawful Evil and because of their corrupted soul all of them are evil. It is possible but highly unlikely a Devilchild Incarnate become neutral or good-aligned, in which case they no longer can progress into this class but still retain any previous abilities.

Starting Gold: As Fighter.

Starting Age: Simple.

Table: The Devilchild Incarnate

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Born from Below, Dark Power, Pass as Human
2nd +2 +3 +3 +3 Dark Power, Unholy Grace
3rd +3 +3 +3 +3 Dark Power, Profane Toughness
4th +4 +4 +4 +4 Dark Power, Infernal Magic
5th +5 +4 +4 +4 Ability Bonus (+2 Any), Dark Power
6th +6/+1 +5 +5 +5 Awakened Blood, Dark Power

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the Devilchild Incarnate.

Weapon and Armor Proficiency: A Devilchild Incarnate gain proficiency with all simple and martial weapon as well as light armor and all shields (except tower shields).

Born from Below: A Devilchild Incarnate is born from the depth of the lower planes and her soul is utterly depraved and corrupted, she gain Physical Incarnation as a bonus feat The flaw is hidden from sight by dark powers, only manifesting when the Devilchild Incarnate use a Dark Power (see below) or under the gaze of a good-aligned creature using detect evil.

Additionally her superior devil blood remove the racial penalty to Charisma she possess, if she somehow didn't have a Charisma penalty this does not grant her a further bonus.

Dark Power (Su): At each level a Devilchild Incarnate choose a single powerful supernatural ability from the list below. The caster level of the effect is equal to the Devilchild Incarnate's character level and the DCs are 10 + 1/2 Level + Charisma modifier.

Dark Telekinesis: The Devilchild Incarnate possess almost unconscious telekinesis, effectively acting as an unseen servant which she can summon or dismiss as a free action. When she gain Awakened Blood she may use telekinesis at-will which use her Charisma, she do not need line of sight or effect for Dark Telekinesis and may concentrate on it as a move action.

Doorway to Elsewhere: When the Devilchild Incarnate enter a door and close it (as part of a move action), she may teleport herself to another doorway as per dimension door except within close range. She can still finish her movement but otherwise her turn end. When she gain Awakened Blood she can use the full range of the spell and no longer ends her turn upon using this ability.

Hellfire: As a standard action, the Devilchild Incarnate can cause an a creature or object she touches to burst into hellfire as the combustSpC spell, except that it deal half profane half fire damage. Once she use this ability she must wait 1 round before using it again. When she gain Awakened Blood she may use this ability as a ranged touch attack within close range, by clicking her fingers and it damage is uncapped.

Hypnotic Gaze: The Devilchild Incarnate gain the Mentalist's Stare ability as a Mentalist of her class level. If she take level in Mentalist they stack with her Devilchild Incarnate's class level for the purpose of determining the potency of her Mentalist's Stare and how many Mesmeric Stare ability she gain.

Metamorphosis: As a full-round action, the Devilchild Incarnate can take the form of a Jackal or a Raven as per Alternate Form. When she gain Awakened Blood she may assume also assume the form of a Devil-Bear (Fiendish Brown Bear).

Mind Influence: The ability to influence others is basic for the Devilchild Incarnate, she gain both charm person (duration is 1 round/level) and thought seed at-will. If a creature succeed their save against charm person they are immune for 10 minutes. When she gain Awakened Blood she gain dominate person at-will with a duration of concentration (up to 1 minute/level).

Summon Minion: As a 1 round action, a Devilchild Incarnate can summon a creature of half her CR or her CR -4 (whichever is higher) with the [Evil] subtype. The minion last until slain or dismissed, which may be done as a standard action and she may only have a single minion at any time. When a minion is slain, she cannot summon another for 1 hour.

Pass as Human (Ex): A 1st level Devilchild Incarnate utterly and completely pass as a human, she is automatically recognized as such and do not need to make disguise checks to appear to be a human instead of a tiefling.

Alternatively at the DM's discretion, the player may select another medium humanoid race of ECL 1 (such as an elf or a dwarf) and 'pass' as that race instead of human.

Unholy Grace (Su): A 2nd level Devilchild Incarnate add her Charisma modifier to her saving throws, this do not stack with similar bonuses.

Profane Toughness (Su): A 3rd level Devilchild Incarnate become much harder to kill as she resist attack from weapon that are not blessed, she gain DR 5/Good or Silver.

Infernal Magic: A 4th level Devilchild Incarnate practice the art of dark ritual and sorcery. Upon attaining 4th level, the Devilchild Incarnate choose a single spellcasting class she could take level in. She now cast spell as that class, using half her Devilchild Incarnate to determine her spell known, spells per day and the highest spells she can cast. She uses her full class level for her caster level. She do not gain any other class features of the class. If she take level in that class later, she stack her pseudo levels with her actual class level for the purpose of determining her spellcasting.

Ability Bonus (Ex): A 5th level Devilchild Incarnate gain a +2 bonus to any ability score of her choice.

Awakened Blood: At 6th level, the Devilchild Incarnate has fully unleashed her dark potential, although she still has room to grow. Many of her Dark Powers become empowered (see the description of each power separately) and her DR 5/Good or Silver from Profane Toughness become DR 10/Good or Silver.



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Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionGood +
Class AbilityPrepared Arcane Spellcasting +, Spontaneous Arcane Spellcasting +, Prepared Divine Spellcasting +, Spontaneous Divine Spellcasting + and Alternate Magic +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Racial Paragon Class +
Length6 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Tumble + and Use Magic Device +
Skill Points8 +
SummaryThe child of a Archdevil incarnated into a human body. +
TitleDevilchild Incarnate +
Will Save ProgressionGood +