Disoriented (5e Condition)
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Creatures who are disoriented find it difficult to undertake the precise gestures and concentration involved when casting a spell. Disoriented creatures cannot maintain concentration on spells, and if a disoriented creature attempts to cast a spell, they must succeed on a DC 10 Constitution save as though they had been concentrating on a spell or spend their action without casting the spell, though any spell slot is not expended.
While the default disoriented DC is 10, a specific disoriented condition may apply a lower or higher save DC.