Dodge Improved (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Dodge Improved [General, Fighter]
You are a master acrobat and employ your skills in combat.Prerequisites: Dexterity 13Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses (such as this one and a dwarf's racial bonus on dodge attempts against giants) stack with each other, unlike most other types of bonuses.
Your bonus improves by one at 5th and 10th level, up to a +3.
By level 6 you may receive this bonus against a number of enemies equal to 1 + your Dexterity modifier, by doing a Tumble check (DC 20). This skill check requires you to do something, such as attack or move or other kinds of movement, as you may not simply remain idle in place to do this. The check is part of the aforementioned action, so it doesn't provoke attacks of opportunity.
If you fail you receive no bonus.
Special: A fighter may choose this feat as one of its bonus feats.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
the bluez in the dungeonv |
---|
Article Balance | Moderate + |
Author | the bluez in the dungeon + |
Identifier | 3.5e Feat + |
Prerequisite | Dexterity 13 + |
Rating | Undiscussed + |
Summary | You are adept at dodging blows and you improve your dodging skills with time. + |
Title | Dodge Improved + |
Type | General + and Fighter + |