Domestic Tarrasque (3.5e Martial Discipline)/All Maneuvers

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Absorb Enchantment
Domestic Tarrasque (Boost)
Level: 4
Prerequisite: Two Domestic Tarrasque Maneuvers
Initiation Action: 1 swift action
Range: Close (25' +5'/2 levels)
Target: One magic item which was destroyed less than 1 round ago
Duration: 5 rounds
Saving Throw: None

Holding your chainsaw aloft, you catch the swiftly evaporating magical energies of excalibur in time to slice king Arthur in half.

Choose a magic weapon, armor, or shield which was destroyed in the previous round, and a weapon, armor or shield in your possession. Your item gains all the enchantments of the destroyed item for 5 rounds, in addition to any enchantments it already has. For example, if you absorb a destroyed +2 Vorpal Longsword into your +3 Keen Scythe, your Scythe will effectively be a +5 Vorpal Keen Scythe for the next 5 rounds.

No destroyed item may be absorbed more than once through the use of Absorb Enchantment.

This maneuver is supernatural.


Arson Step
Desert Wind, Domestic Tarrasque (Rush) [Fire, X-Discipline]
Level: 1
Prerequisite: One Desert Wind Maneuver, One Domestic Tarrasque Maneuver
Initiation Action: 1 move action
Range: Personal
Target: You
Duration: Instantaneous and 1 round
Saving Throw: None

The wooden boards beneath your feet catch on fire.

Move up to your speed. Any unattended flammable object you pass within 5' of catch on fire, and any unattended mundane metal or stone objects melt. For objects that extend farther than 5' away from you, only the parts of the objects within 5' catch fire. If you were currently on fire, you stop being on fire.

Until the end of your next turn, you cannot catch on fire, do not take damage from burning objects, and may walk on molten metal or lava as though it were ordinary ground.

This maneuver is supernatural.


Beg for Pain
Domestic Tarrasque (Strike)
Level: 4
Prerequisite: One Domestic Tarrasque Maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: Each creature within reach
Duration: Instantaneous
Saving Throw: None

You assault so enthusiastically that your opponents have to stab to keep you away.

Beg for Pain provokes an attack of opportunity from each creature that threatens you. Then you may make a melee attack against each creature within reach at a -4 penalty to hit. When attacking a creature within reach that could have taken an attack of opportunity but didn't, you don't get the -4 penalty to hit, and instead get a +2d6 bonus to damage.


Billiards Bounce
Domestic Tarrasque (Rush)
Level: 5
Prerequisite: One Domestic Tarrasque maneuver
Initiation Action: 1 full-round action
Range: Twice your move speed
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates

With a brutish chest bump, you knock your target backwards.

Move up to twice your speed (with any movement mode) in a straight line towards your target. Unless that target succeeds on a Fortitude save, they are knocked backwards the remainder of the distance. For example, if you have a 30' fly speed, you could use Billiards Bounce on a creature 40' away, moving up to them, and unless they succeeded on a Fortitude save, they would be knocked backwards 20'.


Boots Crushing Skulls
Domestic Tarrasque (Stance)
Level: 6
Prerequisite: Two Domestic Tarrasque Maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Saving Throw: None

You dance across the field of the fallen, with the sound of crunching following you in perfect harmony.

While in this stance, you never provoke attacks of opportunity from prone opponents and can enter their spaces without difficulty. Whenever you enter a prone opponent's space for the first time in a round, that opponent takes bludgeoning damage equal to 6d6 plus twice your Strength modifier.


Broken Window
Eloquent Speech, Domestic Tarrasque (Strike) [X-Discipline, Mind-Affecting]
Level: 5
Prerequisite: One Eloquent Speech Maneuver, One Domestic Tarrasque Maneuver
Initiation Action: 1 standard action
Range: Attack
Targets: One object and its owner; see text
Duration: Instantaneous
Saving Throw: Will negates; see text

With a massive swing, you destroy the wall while gesturing towards the carpenter's shop.

Make an attack against an object; if it's attended, this is a sunder attempt. You get a +2 bonus to your attack roll, and the attack deals 5d6 extra points of damage. When the owner of the object discovers that the object has been destroyed, they must make a Will save. If they fail the Will save, they cannot be displeased in any way about this destruction.


Cacaphonic Thump
Domestic Tarrasque (Strike)
Level: 5
Prerequisite: One Domestic Tarrasque Maneuver
Initiation Action: 1 standard action
Range: Melee attack
Targets: One creature and two objects in their possession
Duration: Instantaneous
Saving Throw: Fortitude halves push

With a single big smack of your greatclub, you catch your opponent right in the chest, destroying their armor and their spellbook and knocking them backwards quite a distance.

Make a Sunder attempt against two objects carried or worn by the target. If you hit either one, the target must make a Fortitude save or be knocked backwards 20'. If the target saves, they are still knocked backwards 10'. (This is in addition to the damage to the object(s))


Cannonball!
Domestic Tarrasque (Rush)
Level: 8
Prerequisite: Three Domestic Tarrasque maneuvers
Initiation Action: 1 move action
Range: Personal
Area: Line that's as long as your Jump check
Duration: Instantaneous
Saving Throw: Reflex half

You leap gracefully through the air and smash violently through the wall and the Ogres standing behind it.

Make a Jump check, and jump a number of feet equal to your check result.

You deal 1d6 points of bludgeoning damage per initiator level to anything in your path. Creatures can make a Reflex save for half damage. Things you successfully break and creatures you reduce to 0 or less health don't interfere with your arrival at your desired destination. Creatures that succeed on their Reflex saves also don't interfere with your travel. You may have this damage be nonlethal, at the cost of a -10 penalty to damage against creatures.


Casual Shove
Domestic Tarrasque (Counter)
Level: 2
Initiation Action: 1 immediate action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

You shoulder your way past the guards, knocking them against the walls as you confront the king.

Initiate Casual Shove in the middle of any other non-free action you take. Make a melee attack roll against a creature. If it hits, you may push the creature 10' in any direction.


Collateral Damage
Domestic Tarrasque (Stance)
Level: 7
Prerequisite: Two Domestic Tarrasque Maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Saving Throw: None

You smash more enthusiastically with your attacks, and the swings that knock out your enemies also destroy their possessions.

While in this stance, whenever you deal damage to a creature, you may also deal that much damage to one item of your choice in their possession.


Crockpot Disproof
Domestic Tarrasque, Infinite Lotus (Strike) [X-Discipline]
Level: 4
Prerequisite: One Domestic Tarrasque Maneuver, One Infinite Lotus Maneuver
Initiation Action: 1 standard action
Range: Long (400 ft. +40 ft./level)
Target: One object
Duration: Instantaneous
Saving Throw: Will negates (object)

The work of the Domestic Tarrasque and the Infinite Lotus couldn't be further apart. However, both are practiced by pragmatic individuals, even if some would consider them both slightly mad. With the complex mathematical arguments against the existence of an object provided by the Infinite Lotus, combined with the raw power of the Domestic Tarrasque's ability to wreck stuff, a technique was created by swordsages that can unmake even very large objects with incredible ease by simply speaking at them. However, the arguments used by the Infinite Lotus Disciples who helped make it are nearly useless against living creatures - you can't share all your secrets, after all.

One object within range weighing up to 200 pounds per level and occupying no more than one contiguous 5' cube per level must make a Will save or completely cease to exist.

This maneuver is supernatural.


Crunching Metal Dent
Domestic Tarrasque (Strike)
Level: 5
Prerequisite: One Domestic Tarrasque Maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature's body armor
Duration: Permanent
Saving Throw: None

With a metallic crunch, the target's breastplate bends inwards.

Make a normal sunder attack against the target's body armor. If the armor would be destroyed, it is instead bent inwards, doubling its armor check penalty, and giving its unmodified armor check penalty as a penalty to the Strength and Dexterity of the wearer. The armor still provides armor class, and its hit points are effectively reset to full. A spell or skill check that can repair this armor removes the effects of Crunching Metal Dent.


Cut the Chatter
Domestic Tarrasque, Pungeon Pendragon (Strike) [X-Discipline]
Level: 6
Prerequisite: One Domestic Tarrasque Maneuver, One Pungeon Pendragon Maneuver
Initiation Action: 1 standard action
Range: Medium (100 ft. +10 ft./level)
Targets: Up to one creature/level within range
Duration: 1 round/10 points of Truespeak check
Saving Throw: Will negates

With a bit of truespeaking nonsense and a definite downward slash, you cut the very ability to speak from your victims.

Make a Truespeak check. Each target must make a Will save or lose the ability to speak for a number of rounds equal to the Truespeak check divided by 10.

This maneuver is supernatural.


Destitution
Domestic Tarrasque (Strike)
Level: 8
Prerequisite: Three Domestic Tarrasque maneuvers
Initiation Action: 1 full-round action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

You carefully study your opponent before smashing them in a strange glancing arc. As your weapon passes by, a rippling shockwave goes through the opponent's gear, and all of it shatters.

Make a single melee attack against the target. If you hit, deal normal attack damage to each and every item that target is carrying.


Disdainful Push
Domestic Tarrasque (Stance)
Level: 1
Initiation Action: 1 swift action
Range: Personal
Targets: Anyone who attempts an attack of opportunity against you.
Duration: Stance
Saving Throw: None

With a scornful snort, you knock those pesky halberdiers flat for their insolence at trying to stop you from walking leisurely towards your target.

While you are in this stance, whenever a creature attempts an attack of opportunity against you and misses, that creature is knocked prone.


Dramatic Entry
Domestic Tarrasque (Rush)
Level: 4
Prerequisite: One Domestic Tarrasque maneuver
Initiation Action: 1 move action
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None

You leap gracefully through the air and smash violently through the wall.

Make a Jump check, and jump a number of feet equal to your check result. Use that Jump check as the result of your strength check to break anything in your way. Things you successfully break don't interfere with your arrival at your desired destination.


Fumbling Stomach Smash
Domestic Tarrasque (Strike)
Level: 3
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex partial

Your target's eyes open wide as you hit them hard in a soft place, and they forget to hold onto their weapons.

Make a melee attack against the target. If it hits, the attack deals 2d6 extra points of damage, and the target must make a Reflex save or drop everything it's holding.


Helmet Inconvenience
Domestic Tarrasque (Strike)
Level: 6
Prerequisite: Two Domestic Tarrasque Maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Until adjusted
Saving Throw: None

With a single swing, you rearrange your opponent's headgear for maximum blindness.

Make a normal melee attack against the target. If it hits and they are wearing a Head slot item or Heavy armor, their headgear is lodged over their eyes. They are Blinded until they use a full-round action to make a successful DC 10 Strength check to put their headgear back in place.


Inconsiderate Arrival
Domestic Tarrasque (Boost) [Sonic]
Level: 6
Prerequisite: Two Domestic Tarrasque Maneuvers
Initiation Action: 1 swift action
Range: Personal
Area: All unattended objects and creatures within range when you land.
Duration: Instantaneous
Saving Throw: Reflex partial

With a moment of concentration, you arrange your body so that your next landing will be particularly loud and violent.

The next time you land from a jump, you create a sonic shockwave out to a distance equal to half the height of the jump. For example, if you jump upwards 30' off a 100' cliff and land at the bottom, the shockwave will hit everything within 65' of the landing zone.

Each other creature or unattended object within range of the shockwave takes 1d8 points of sonic damage per initiator level and is deafened for 3 rounds. Anyone who succeeds on a Reflex save negates the deafness and halves the damage.

If you don't land from any jumps within 1 minute, this maneuver is wasted.

This maneuver is supernatural.


Magic in the Air
Domestic Tarrasque (Stance)
Level: 2
Initiation Action: 1 swift action
Range: Personal
Area: Destroyed magic items within 30'
Duration: Stance
Saving Throw: None

The taste of wasted enchantments drives you into a fury. As you slash into your foe's supply closet, each new shiny sword you destroy spurs you onward.

While you are in this stance, you whip yourself into a destructive fury. You get a morale bonus to attack and damage rolls as shown on the table below, depending on the total value of magic items you have destroyed recently. If you go for more than five minutes without increasing your bonus to the next step on the table, the total value for this calculation resets to 0.

Total Value (gp) Bonus
200 +1
1,200 +2
6,000 +3
24,000 +4
72,000 +5
180,000 +6
400,000 +7
800,000 +8
1,500,000 +9
2,500,000 +10

This maneuver is supernatural.


Maximum Rampage
Domestic Tarrasque (Rush)
Level: 9
Prerequisite: Three Domestic Tarrasque maneuvers
Initiation Action: 1 move action
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: Reflex negates

You bound forwards, hopping onto the chests of anyone in your way.

As part of this maneuver, move twice your speed (with whichever movement mode you desire) in a straight line. You smash through unattended objects and terrain with hardness less than your Jump check modifier without difficulty. Each creature in your way may attempt a Reflex save to get out of your way. Any creatures who fail their Reflex saves are knocked prone, and you deal damage to those creatures' armor equal to your Jump check modifier.


Overenthusiastic Parry
Domestic Tarrasque (Counter)
Level: 1
Initiation Action: 1 immediate action
Range: Melee attack
Target: An attacking creature's weapon
Duration: Instantaneous
Saving Throw: None

You bring your weapon up to block, and... oops! Looks like he'll need to find something new to fight you with.

Initiate Overenthusiastic Parry immediately after an attack is declared against you, before the attack is rolled. Make a Sunder attempt without provoking an attack of opportunity against the weapon that attack is declared with. If the weapon is destroyed, the attack misses.


Resounding Thwack
Domestic Tarrasque (Strike)
Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Targets: One creature and one object in their possession
Duration: Instantaneous
Saving Throw: Fortitude negates push

With a single big smack of your greatclub, you catch your opponent right in the chest, destroying their armor and knocking them backwards several yards.

Make a Sunder attempt against an object carried or worn by the target. If you hit, the target must make a Fortitude save or be knocked backwards 10'. (This is in addition to the damage to the object)


Rollout
Stone Dragon, Domestic Tarrasque, Eternal Glacier (Rush) [Earth, X-Discipline]
Level: 2
Initiation Action: 1 move action
Range: Personal
Target: You
Duration: See text
Saving Throw: Reflex half

Curling up your body, you become like a boulder tumbling down the mountainside, flattening all in your way.

This functions like the mountain avalanche[1] maneuver, except that it can only be initiated while moving down a slope. Once the maneuver is initiated, you cannot take any actions other than move actions at your full speed to continue moving downhill, though you can change your course as long as each space you move into is at a lower elevation than your previous one. The maneuver does not end until you reach the bottom of the slope, you are forced to stop moving by an external effect or status condition, you collide with a solid barrier that you cannot deal sufficient trample damage to destroy, or you succeed on a DC 18 Tumble or Balance check to end it early (you may attempt such a check once per round). If you end up on a flat surface or get forcibly stopped by an external effect or condition, your inertia still carries you forward 3d4×5 feet. If you end up on another slope after rolling along a flat surface, you continue rolling (though you may roll back the way you came if the new slope faces the opposite direction of the old one). If you were forcibly stopped, you end up prone in the space where you stopped moving, and do not resume even if you're on a slope when your movement ends. If you collided with an immovable object, you stop at the location of the collision and take 1d6 damage, plus 1d6 more damage for every 10 feet you moved while rolling during that round, and fall prone. If you stopped yourself with a Balance or Tumble check, you may stop moving at any point within your current move action, and may take any remaining actions for the round normally. You cannot voluntarily end this maneuver unless you succeed on the aforementioned Tumble or Balance check, or otherwise steer yourself into a situation where the maneuver will be terminated.

You flatten all creatures whose space you enter, regardless of whether they are friend or foe, as if performing a trample attack, so long as you entirely occupy the space of the creature in question. Your trample attack deals 1d4+1½ your Str modifier damage, plus 1 damage for every 10 feet you moved during that round (assuming that you're Medium - larger creatures deal more damage and smaller creatures deal less). A creature whose space you partially pass through may either attempt a Reflex save to take half damage (DC = 12 + your Str or Con modifier + your size modifier for grapple/overrun/bull rush attacks) or attempt an attack of opportunity against you. You provoke attacks of opportunity from any creatures whose threatened area you pass through unless you trample them and fully occupy their square (if you partially occupy an enemy's space, the enemy gets a Reflex save or an attack of opportunity, but not both). You may, of course, alter your course to avoid allies or fully collide with enemies, so long as you follow the limits imposed by this maneuver.


Schrödinger's Vandalism
Coin's Edge, Domestic Tarrasque (Strike) [X-Discipline]
Level: 5
Prerequisite: One Coin's Edge Maneuver, One Domestic Tarrasque Maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 1 hour
Saving Throw: None

You simultaneously hit and miss the rope bridge, and now it's sometimes a collapsed bridge and sometimes a fully functioning bridge

You automatically hit and do maximum damage to the target object. If the object is destroyed, you can now make it switch from destroyed to not destroyed and back again. Switching states is a free action. At the end of the 1 hour duration, you must choose which state it remains in.

This maneuver is supernatural.


Shadowshatter
Domestic Tarrasque, Shadow Hand (Stance) [X-Discipline]
Level: 2
Prerequisite: One Domestic Tarrasque Maneuver, One Shadow Hand Maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Saving Throw: None

Your attacks flicker through the plane of shadow, destroying the objects' potentials before flickering back to reality to finish the job.

While in this stance, your attacks against objects ignore hardness and deal double damage.

This maneuver is supernatural.


Soulquake
Essential Cut, Domestic Tarrasque (Strike) [X-Discipline]
Level: 6
Prerequisite: One Essential Cut Maneuver, One Domestic Tarrasque Maneuver
Initiation Action: 1 standard action
Range: Centered on you
Area: All objects within 10 ft./point of essentia
Duration: 1 round/3 levels (D)
Saving Throw: Will negates (object)

You release a pulse of incarnum, infusing everything in the area with it. Objects infused in this way hop, vibrate, and shatter.

Spend some amount of essentia. All objects within the area become infused with this essentia. Each round, every object in the area takes 1 point of damage per initiator level.

In addition, each time a creature enters a square occupied by infused terrain objects, that creature must make a Balance check (DC 20 + initiator level) or fall prone. You are the only creature exempt from this effect, as the objects calm down slightly in your immediate presence.

Unlike most other Essential Cut maneuvers, essentia spent on Soulquake isn't regained until the effect ends.

This maneuver is supernatural.


Splintering Demolition
Domestic Tarrasque (Strike)
Level: 7
Prerequisite: Two Domestic Tarrasque Maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target or Area: One unattended object and all creatures in a 50' cone
Duration: Instantaneous
Saving Throw: Reflex half

With a well-placed "whack!", you turn the antique cabinet into a hail of wooden spears, slaying the cabal of ancient wizards.

Make an attack against an unattended object. If the object is destroyed, its pieces spray outwards in a 50' cone, oriented in any direction. All creatures in the cone take 1d10 points of piercing damage per initiator level, with a Reflex save for half damage.


Stumbling and Bumbling
Domestic Tarrasque (Stance)
Level: 3
Initiation Action: 1 swift action
Range: Personal
Area: 20' radius emanation, centered on you.
Duration: Stance
Saving Throw: Fortitude negates (object)

By moving extra clumsily, you somehow manage to destroy all of the potions on the shelves (and the shelves) without actually touching them.

While in this stance, whenever you move within 20' of an unattended object, you may have that object take damage equal to your initiator level.


Whirling Smash
Domestic Tarrasque (Strike)
Level: 3
Initiation Action: 1 standard action
Range: Melee attack
Targets: One object held or carried by each creature in reach
Duration: Instantaneous
Saving Throw: None

You spin around, smashing weapons out of hands and destroying scroll cases.

For each creature within reach, you may make a Sunder check to destroy one item held or carried by that creature. This provokes attacks of opportunity as normal.