Dopple Arms (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: July 28, 2007
Status: Needs Review
Editing: Clarity edits only please
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Dopple Arms
Conjuration (Creation)
Level: Cleric 6, Ki Master 5, Sorcerer/Wizard 5
Components: V, S
Casting time: 1 standard round
Range: Touch
Target: One creature
Duration: 1/minute per level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

With a pulse of wing-like light coming from your shoulders, you are granted a pair of metal arms under your control. These arms can be used for various tasks. You may use them to attack and hold weapons, and they can make up to two extra attacks at your full attack bonus -5 whenever making a full attack action. If a sunder attempt is made against the arms, each arm has a hardness of 10 and 30 hp. The break DC is 26.

You also gain a +4 circumstance bonus on grapple checks and climb checks. The extra limbs allow you to preform any task normal limbs would, as if they were off-hands. A monk's unarmed damage may be applied through these false limbs and touch attacks may be delivered through them.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
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Eiji-kun's Homebrew (5607 Articles)
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelCleric 6 +, Sorcerer/Wizard 5 + and Ki Master 5 +
RangeTouch +
Rated ByFoxwarrior +
RatingRating Pending +
SchoolConjuration +
SubschoolCreation +
SummaryYou gain an extra pair of arms. +
TitleDopple Arms +