Electric Yak (3.5e Monster)
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|Hit Dice:||12d10+30 (96 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||18 (-1 Size, +9 Natural), touch 9, flat-footed 18|
|Attack:||Gore + 15 melee (1d10+11)|
|Full Attack:||Gore + 15 melee (1d10+11)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Electrified Charge|
|Special Qualities:||Construct Traits, Damage Reduction 10/ Adamantine, Darkvision 60’, Lowlight vision|
|Saves:||Fort +4, Ref +4, Will +4|
|Abilities:||Str 25, Dex 10, Con -, Int -, Wis 11, Cha 1|
|Organization:||Solitary, Gang (2-4), Battalion (6-30)|
|Advancement:||13-30 HD (large), 31-42 HD (huge)|
"Is that a robot Yak? Effin' Gnomes. The boss really doesn't pay us enough for this."
Yet another clockwork experiment by the Gnomish Nations, the Electric Yak is considered by some to be increasing proof of their insanity. The Yaks are usually used as Cavalry, breaking through opposing forces. It looks much like a clockwork Yak made from high grade steel, with horns that are all sparkly from electricity.
Electric Yaks generally Charge, and then repeatedly gore until their opponent falls or they do. They are unimaginative as fighters, but remain dangerous because of their massed numbers.
Electrified Charge (Su): When an Electric Yak charges it does 3d6+14 damage, plus an additional 2d6 electrical damage.
Construction: An Electric Yak is made from 2000 pounds of steel treated with rare alchemical compounds costing at least 5000 GP. Assembling the Body requires a DC 20 Craft (clockworks) check.
CL 11th; Craft Construct (see MM page 303), Animate Object, Geas/Quest, Lightning Bolt, Caster must be 11th Level. Price 60000 GP; Cost 30000 GP + 1200 XP