Elemental Champion (3.5e Prestige Class)

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Author: IGTN (talk)
Date Created: 31 Oct 2009
Status: Essentially Complete
Editing: Mechanics on Talk, please
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Elemental Champion

I have a new liege, older and more powerful than you, king.

Elemental Champions are warriors who draw on the power of the elements to protect them and destroy their enemies in battle. Some of them dedicate themselves to the elements themselves; others take up in service of powerful genies, elemental deities, or the archomentals. Some draw power from all of the elements; others draw their power from one specifically. Regardless, they all gain the physical resilience and some of the power of an elemental.

Entry Requirements
Base Attack Bonus: +6.
Skills: Knowledge (The Planes): 9 ranks.
Feats: Great Fortitude.
Special: Must have made peaceful contact with a creature from the elemental planes.

Knights with the Elemental Knight order can waive the Knowledge (The Planes) requirement.

Table: The Elemental Champion

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Elemental Anatomy I
2nd +2 +0 +3 +3 Path of Power
3rd +3 +1 +3 +3 Elemental Anatomy II, Unstoppable Force
4th +4 +1 +4 +4 Sphere, Genie's Journey
5th +5 +1 +4 +4 Elemental Anatomy III, Spell Resistance

Class Skills (4 + Int modifier per level.
Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Nobility) (Int), Knowledge (the Planes) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the Elemental Champion.

Elemental Anatomy (Ex): An Elemental Champion becomes more like an elemental as she advances through the class. At 1st level, she no longer needs to eat, and gains medium fortification. At 3rd level, she no longer needs to drink or sleep, and becomes immune to poison and disease. At 5th level she no longer needs to breathe, and becomes completely immune to critical hits and being nauseated.

Path of Power (Su): An Elemental Champion of second level must make a choice of a specific path, granting them power over an element.

Air: Air Champions gain the Adept Flyer feat as a bonus feat, gaining the listed fly speed even if she doesn't have one already. They can also breathe air if they couldn't already.
Earth: Earth Champions gain the ability to cast Stoneskin on themselves three times per day as a swift action.
Fire: Fire Champions gain the Burn feat as a bonus feat, and the (Fire) subtype.
Material: Material Champions can change their own or another creature's size up or down one category as a standard action. This ability does not stack with itself or with Enlarge Person or Reduce Person, works out to close range, and allows a Fortitude save (DC 10 + 1/2 Elemental Champion's character level + Elemental Champion's Charisma modifier) to negate it. When done to another creature, it lasts until the next noon or midnight. When done to herself, it lasts until she decides to change it back. She also gains the ability to resume her natural form from any form as a standard action.
Water: Water Champions gain the ability to breathe water if they didn't already have it. They also gain a constant Freedom of Movement effect whenever immersed in water.

If an Elemental Champion is granted a bonus feat that they already have, from any source, they may take any other Elemental feat that they qualify for as a bonus feat instead.

Unstoppable Force (Ex): An Elemental Champion of 3rd level or higher gains immunity to Paralysis and Stunning effects that do not affect elementals, and can take Elemental feats as though she was an elemental.

Sphere: At 4th level, an Elemental Champion gains basic access to a sphere, selected from a limited list depending on her element selected for her Path of Power:

Air: Air, Weather
Earth: Metal, Quicksand, Stone
Material: Air, Ether, Fire, Plant, Stone, Water
Fire: Fire, Pyre
Water: Cold, Water

If she already has access to a sphere given as an option for her, she may improve her access to it one step. Also, she can take levels in Elemental Brute, Elemental Weird, and Genie as though she belonged to the appropriate race. Anything that cares what element she's associated with takes the element she picked for Path of Power. If she picked Material and then the Plant sphere, she has the Wood element instead.

Genie's Journey (Sp): A 4th level Elemental Champion can cast Plane Shift to any elemental plane or their home plane once per day as a spell-like ability.

Spell Resistance (Su): A 5th-level Elemental Champion has enough power over the elements to be able to command them to deflect magic off of her. She gains Spell Resistance equal to 11 + her character level.

Back to Main Page3.5e HomebrewClassesPrestige Classes
Back to Main Page3.5e HomebrewSourcebooksBook of ElementsElementals with Class

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorIGTN +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level6 +
Rated ByFoxwarrior +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillClimb +, Craft +, Diplomacy +, Intimidate +, Jump +, Knowledge (Nobility) +, Knowledge (the Planes) +, Listen +, Perform +, Profession +, Ride +, Sense Motive +, Spot +, Survival + and Swim +
Skill Points4 +
SummaryA knight who wields the combined powers of the four elements. +
TitleElemental Champion +
Will Save ProgressionGood +