Emerald Flames Invoker (3.5e Feat)

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Author: Leziad (talk)
Date Created: October 22, 2012
Status: Finished
Editing: Clarity edits only please
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Emerald Flames Invoker [Vile] You channel powerful emerald green flames capable of consuming life outright, however they are less effective against the unliving.Prerequisites: Evil Alignment, must be able to use a spell or spell-like ability dealing fire damage.Benefit: Spells and spell-like abilities that deal fire damage have the following qualities:

  • The spell/spell-like ability deal an extra 2 damage per die against living creatures (by example a fireball (10th) would deal 10d6+20 against living creatures).
  • The DC increase by 2 when used against living creatures.
  • Ignore the evasion or mettle class feature of living creatures (the improved version of either is downgarded to the regular instead).
  • Deal minimum damages per die against nonliving creatures and objects.
  • The DC decrease by 2 against nonliving creatures.

Special: This feat is active all the time. It is effectively a permanent trade.



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Leziad's Homebrew (4427 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteEvil Alignment + and must be able to use a spell or spell-like ability dealing fire damage. +
RatingUndiscussed +
SummaryYou channel powerful emerald green flames capable of consuming life outright, however they are less effective against the unliving. +
TitleEmerald Flames Invoker +
TypeVile +