End of Weakness (4e Power)

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Author: FrankTrollman (talk)
Date Created: August 2009
Status: Complete
Editing: Spelling and grammar only
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End of Weakness
Bane Guard Attack 5
You draw upon new reserves of badassery and smash the crap out of things.
Daily ✦ Shadow, Weapon, Healing
Standard Action Melee Weapon
Target: One creature.
Attack: Dexterity vs. AC, two attacks
Hit: 2[W] + Dexterity modifier damage. You gain temporary hit points equal to your Constitution modifier times the number of hits you get.
Special: Before making your attack rolls, you may spend a Healing Surge. You heal extra hit points equal to your Constitution Modifier.



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Action TypeStandard Action +
AuthorFrankTrollman +
Identifier4e Power +
KeywordShadow +, Weapon + and Healing +
Level5 +
RangeMelee Weapon +
RatingUndiscussed +
TitleEnd of Weakness +
TypeBane Guard Attack Power +
UsageDaily +