End of Weakness (4e Power)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
End of Weakness Bane Guard Attack 5
| |
You draw upon new reserves of badassery and smash the crap out of things. | |
Daily ✦ Shadow, Weapon, Healing | |
Standard Action | Melee Weapon |
Target: One creature. | |
Attack: Dexterity vs. AC, two attacks | |
Hit: 2[W] + Dexterity modifier damage. You gain temporary hit points equal to your Constitution modifier times the number of hits you get. | |
Special: Before making your attack rolls, you may spend a Healing Surge. You heal extra hit points equal to your Constitution Modifier. |
Back to Main Page → 4e Homebrew → 4e Powers