Energy Ball (3.5e Invocation)

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Author: Leziad (talk)
Date Created: 20th December 2018
Status: Finished
Editing: Clarity edits only please
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Energy Ball
Verdant Channeler Least; 2nd

The verdant channeler gather energy from the green and form a single orb, that she may launch as a free action usable outside of your turn. The orb deal 1d6 damage and an additional d6 at 3rd level and each odd caster level thereafter and require a ranged touch attack to hit. It has a range of 100 feet, deal full damage to the initial target and each adjacent creature are allowed a Reflex save to halves the damage. You may cast this invocation multiple times, increasing the damage dice by one category each time (1d6 to 1d8 to 1d10 to 1d12) to a maximum of d12 and it double it area each time (to a maximum of a 30 ft radius). The orb last until the end of your next turn, the duration reset if you charge it. Once fired, this invocation cannot be used again for 1 round.

The Verdant Channeler may exclude creature from being damage by the orb or it explosion as a free action. When you gain access to lesser invocation the damage improve by +1 per damage dice, +2 per damage dice with greater invocation and +3 per damage dice at green.



Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsVerdant Channeler

Leziad's Homebrew (4425 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Invocation +
LevelVerdant Channeler Least +
RatingUndiscussed +
SummaryYou charge a powerful energy ball made from the energy of the green. +
TitleEnergy Ball +