Exploding Flaresprite (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 10-20-22
Status: Complete
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Exploding Flaresprite
Conjuration [Fire]
Level: Druid 5, Sorcerer/Wizard 5
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft + 10 ft/level)
Effect: One exploding flaresprite
Duration: 3 rounds (D)
Saving Throw: Reflex half (see text)
Spell Resistance: No

A flaming skull began to shudder as it erupted into a fireball in your face.

This spell summons a short lived elemental-like creature which appears and moves up to 30 ft a round. At the end of its movement it explodes into a small fireball, dealing 1d6 fire per two caster levels (maximum 10d6 at 20th) in a 10 ft radius burst with a Reflex save DC equal to the DC of this spell. It does this for 3 rounds before vanishing, or until destroyed. Treat is as a small fire elemental with AC 11 + your casting modifier as a dodge bonus, your saving throws, and 5 hp/level. It doesn't provoke for movement or entering spaces but otherwise has no attacks other than exploding.

You can command its movement as a free action at the start of your turn, otherwise it remains chasing its original target until commanded otherwise.


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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
DescriptorFire +
Identifier3.5e Spell +
LevelDruid 5 + and Sorcerer/Wizard 5 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SummarySummon a living mote of fire that chases down the enemy and explodes! +
TitleExploding Flaresprite +