Exploding Thunder Strike (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 4-15-11
Status: Complete
Editing: Clarity edits only please
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Exploding Thunder Strike
Aerial Ace (Strike)
Level: 9
Prerequisite: Needs one Aerial Ace maneuver
Initiation Action: Full-Round Action
Range: Melee Attack
Target or Area: One Creature and Surrounding 20 ft; see text
Duration: Instantanous
Like the fist of an angry god you plummet to the ground, striking with explosive force and the sound reverberating over the land like thunder.

You drop from your current altitude and plummet to the ground as terminal velocity, using your speed to deal extra damage. As a full round action you allow yourself to fall (up to 200 feet) and make an attack roll against a single target below, with a +6 attack and -2 AC for charging. You deal an additional 2d6 points of damage for every 10 feet you fell, and produce a shockwave which deals half that damage out to all targets in a 20 foot radius. In addition all creatures except the one initially struck must save or be thrown to the edges of area effect and fall prone. The saving throw is DC 19 + Dex, Reflex save for half damage and negating being moved and knocked prone. You take fall damage as appropriate for your height, but you ignore 10 feet of fall damage per initiator level (effectively becoming immune to any backlash at your maximum height of 200 feet at 20th level). Naturally you can choose to fall from a lesser height in order not to take as much (or any) damage. You end your turn in an empty square up to 15 feet away from your opponent regardless if you hit or miss.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAerial Ace


Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineAerial Ace +
Identifier3.5e Maneuver +
Level9 +
Rated ByTarkisflux +
RatingRating Pending +
SummaryDive down on your opponent for massive damage and generate an explosive shockwave to throw them away. +
TitleExploding Thunder Strike +
TypeStrike +