FT16 Launcher (3.5e Equipment)
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FT16 Rocket Launcher
Exotic Two-Handed Projectile
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
FT Weapon: A rocket launcher. A FT16 is fired as a(n) attack action, is loaded with rocket ammo, holds 2 rounds in a standard magazine, and require a(n) move action to reload. A FT16 does fire damage.
Craft (Xeno-): Creatures with 8 ranks in craft (xeno-weapons) can craft a FT16.
Siege Weapon: The FT16 counts as a siege weapon for all effects.
Rocket Ammo: Standard ammo deals 3d6 fire damage in a 20' radius, and costs 200 gp (each). Creatures with 8 ranks in craft (explosives) can craft rocket ammo.
|Author||Franken Kesey +|
|Cost||1200 gp +|
|Damage Type||Fire +|
|Hit Points||20 +|
|Identifier||3.5e Equipment +|
|Summary||A rocket launcher. +|
|Title||FT16 Launcher +|