Faithblade (4e Paragon Path)
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Faithblade[edit]
“ | Whether of demise or of omission, my faith spells the truth of your final ends. | ” |
Prerequisite: Dreamweaver Class
You are the one who assumes control over your weapon--the one instrument which tells of your opponent’s fates. When your weapon shines as bright as the stars, it is time to deliver the punishing blow. Your deity also provides you with guidance to help focus your powers for better or for worse.
Faithblade Path Features[edit]
- Faithful Action (11th Level): When you spend an action point to take an extra attack action, you gain a bonus to your extra attack roll equal to your Charisma modifier.
- Faithful Tenacity (11th Level): When you become bloodied, you gain temporary hit points equal to your Charisma modifier. When you fall to 0 hit points, you spend a healing surge and regain an additional 1d6 hit points (as long as you have healing surges left). This effect can only be used once per encounter. When you reach 21st level, this effect can be used two times per encounter.
- Weapon of Faith (11th Level): You gain a +1 bonus to damage rolls with weapons you are proficient with. In addition, you can use all of your attack powers with your implement, even if a power doesn’t have the implement keyword.
- Bad Idea (16th Level): Once per encounter, When an opponent marks you with an attack, you end the mark immediately and the opponent grants combat advantage to you and all allies until the end of your next turn.
Faithblade Prayers[edit]
Dismal Arc Faithblade Attack 11
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You create an arc of radiating energy that torments your opponents with thoughts of despair. | |
Encounter ✦ Divine, Charm, Implement, Radiant | |
Standard Action | Close Burst 3 |
Target: Each creature in burst | |
Attack: Wisdom vs. Fortitude | |
Hit: 2d8 + Wisdom modifier Radiant damage, and the target is weakened until the end of your next turn. |
Faithful Guide Faithblade Utility 12
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You cast a dark vision of one of your dreams that eludes your opponents away from you. | |
Daily ✦ Divine, Charm | |
Minor Action | Melee Touch |
Target: Each creature adjacent to you | |
Effect: Make a melee basic attack against each adjacent enemy against their Will defense. You don’t deal damage--instead, each affected target shifts their speed away from you. |
Weapon of Truth Faithblade Attack 20
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Your weapon glows with energy. As bleak as your opponent’s hopes seem, your thoughts seem to give it a sense of a second chance, but a mere flick of your wrist instantly casts all hopes away. | |
Daily ✦ Divine, Charm, Implement, Weapon | |
Special: If you roll a natural odd number on the attack roll, you deal Necrotic damage. If you roll a natural even number on the attack roll, you deal Radiant damage. | |
Standard Action | Melee Weapon |
Target: One creature | |
Attack: If you rolled even, Wisdom; If you rolled odd, Intelligence vs. Armor Class | |
Hit: 4[W]+ Wisdom or Intelligence modifier damage, and the target takes a -2 penalty to all defenses (save ends). | |
Effect: Each enemy adjacent to the target at the end of their movement takes a -1 penalty to all defenses until the end of your next turn. |
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Facts about "Faithblade (4e Paragon Path)"
Action Type | Standard Action + and Minor Action + |
Author | Xeadin + |
Identifier | 4e Paragon Path + |
Keyword | Divine +, Charm +, Implement +, Radiant + and Weapon + |
Level | 11 +, 12 + and 20 + |
Range | Close Burst3 +, MeleeTouch + and MeleeWeapon + |
Rating | Undiscussed + |
Title | Faithblade + |
Type | Faithblade Attack Power + and Faithblade Utility Power + |
Usage | Encounter + and Daily + |