Fire Elemental Tiny (3.5e Monster)
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|Fire Elemental Tiny|
|Size/Type:||Tiny Elemental (Extraplanar, Fire)|
|Hit Dice:||1d8-1 (3 hp)|
|Armor Class:||14 (+2 dex, +2 size), touch 14, flat-footed 12|
|Attack:||Slam +4 melee (1d3-2 plus 1d3 fire, 20/x2)|
|Full Attack:||Slam +4 melee (1d3-2 plus 1d3 fire, 20/x2)|
|Space/Reach:||2 1/2 ft/0 ft|
|Special Qualities:||Darkvision 60 ft, Elemental Traits, Immunity to Fire, Vulnerability to Cold|
|Saves:||Fort -1, Ref +4, Will +0|
|Abilities:||Str 6, Dex 15, Con 9, Int 3, Wis 11, Cha 9|
|Skills:||Listen +2, Spot +2|
|Feats:||Improved InitiativeB, Weapon FinesseB, Dodge|
|Environment:||Elemental Plane of Fire|
|Alignment:||Often True Neutral|
|Advancement:||2 HD (Tiny)|
This tiny living flame is so weak, it is barely stronger than a candle and rarely adopts a form any more complex than a tongue of flame.
Smallest and weakest of the fire elementals. It can be summoned by the spell summon monster I. A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so.
Tiny fire elementals are terrible combatants, only good for their accuracy. Most would run away.
Burn (Ex): A tiny fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC (DC 9) is Constitution-based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.